September 17, 2007

Great Phrases Just from the Intros at SCS2007

Microsoft’s Social Com­put­ing Sym­po­sium, Sep­tem­ber 17–18, in Redmond

Social Genius game to intro­duce peo­ple – http://txtst.com/sg/ (note to self: must try this in the con­text of ALA!)
for MSR interns orig­i­nally
works bet­ter for small groups who come together for a short time

social net­work fatigue” and mov­ing to mean­ing­ful and pro­tected net­works
“con­nec­tions for a pur­pose”
con­vey­ing “emo­tional fidelity” and “trust”
bridg­ing together pop­u­la­tions that never had rea­son to bridge before
stu­dents design­ing their own cur­ricu­lum and learn­ing envi­ron­ments
embed­ding tech­nol­ogy in phys­i­cal objects
design­ing sys­tems that allow strangers to inter­act
inten­tion­ally find­ing peo­ple to do what you need to do – prob­lem of cul­ture and sci­ence and shar­ing that also includes the sci­en­tists and the farm in the field
strange behav­ior seen on ManyEyes
pub­lic and pri­vate spaces
dif­fer­ences between how peo­ple share infor­ma­tion and how genomes share infor­ma­tion
col­lab­o­ra­tive social visu­al­iza­tion of data
trou­ble explain­ing to the peo­ple back home what we’re talk­ing about here and at my job
social devi­a­tion – how bring out the social freaks online
how we could make astro­nom­i­cal obser­va­tions social objects that can be more eas­ily shared on the web
writ­ing a book about ethnog­ra­phy of Lin­den Labs – how orga­ni­za­tions are gen­er­at­ing legit­i­mate decision-making when they are deny­ing tra­di­tional hier­ar­chy
build­ing hor­i­zon­tally and more shal­lowly to stay con­nected with friends
our own lack of ambi­tion con­strains what we can be – Anil Dash
how to get your par­ents and friends to join in these net­works eas­ily and under­stand them
how much you can take algo­rithms and fig­ure out what’s going on in an explicit way but also through implicit behav­iors – video search is very dif­fer­ent, can inject human-powered into the auto­matic
user gam­ing as a social form of media – how kids are adopt­ing gam­ing prac­tices into their online world in gen­eral
sta­tus in social media
do things in real life and tell sto­ries about them – game became a sto­ry­telling engine
embed­ding games and sto­ries in cloth­ing we wear; alter­na­tive real­ity games – stage­less enter­tain­ment
shuf­fle­brain game design stu­dio – inter­sec­tion of game and social design; next gen­er­a­tion brain games that are much more engag­ing
human viruses aren’t so dif­fer­ent from bac­te­r­ial viruses
computer-mediated col­lec­tive action
gps games – invis­i­ble crea­tures on the street; DS games that change based on where you are when play­ing it
peo­ple who share space should share expe­ri­ences – crappy trivia game on the seat­back on a plane that becomes com­pelling when you’re trapped on a plane – instant neigh­bors, how you con­sider the peo­ple around you and have a con­ver­sa­tion with them with­out trans­gress­ing cer­tain bound­aries
one of the places a lot of peo­ple share is TV; where do we get peo­ple to play these games – it turns out 10 mil­lion peo­ple are still watch­ing TV
wants to know why the tools still suck – the gyra­tions I have to go through to be a Glad­wellian con­nec­tor are ridicu­lous (typ­ing in con­tact infor­ma­tion, using these net­works for any­thing use­ful, etc.)
should be able to just hit a but­ton “share this screen” with this spe­cific per­son
human adapt­abil­ity and our pen­chant to put up with stuff
imag­i­nary worlds, tak­ing your imag­i­na­tion and putting it some­where else for some­one to play with
how we learn from one another – Dewey and Plato J
“our books rely heav­ily on games and sto­ries” – O’Reilly (?)
geoweb – there was no data to share except third-party data; now, though, there is an ecosys­tem to pub­lish your own data via maps, google earth, etc.
I want to work on soft­ware I want to actu­ally use
online pro­files and how cus­tomiza­tion fits into that

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