Monday, April 21, 2008

More on How Gaming Promotes Reading and Library Usage

Libraries Lure with Video Games

“‘Bellevue’s library, near Bellevue East High School, hosts a game night twice a month. About two dozen teens take turns thwacking virtual tennis balls or throwing super punches on Nintendo games. Some do their homework as they wait. Others browse the library for comic books and novels.

A.J. Score, a shy 15-year-old, aspired to join the high school’s football or golf teams. But he was afraid he wouldn’t fit in. Gaming was his thing.

At the library’s game nights, he immediately became a star. And gaming gave him something to talk about. He talks smack and teases gamers about their weapon selection. It’s all harmless fun, he said.

‘I’m not so much quiet anymore,’ A.J. said.

Any parent who has struggled to tear a child away from a video game may cringe at the notion that libraries, of all places, are promoting them.

But the games are age-appropriate and can help to interest kids in books, Wyant said. Library game nights typically are open only to those ages 10 to 18 and require a parental permission slip.

Some nights, A.J. does homework or checks out murder mystery books until his mom picks him up.

‘Every week he has a new book. It’s great to see a teenager reading at the library and not in trouble,’ said his mom, Tam Score.

Circulation of young adult literature has increased at some libraries with game nights.

Last year, teens borrowed 20 to 30 books a month at the Chadron Public Library. Now it’s well over 300 each month. The reason: video games….

The Loren Corey Eiseley Branch, which sits a block from a middle school, gets 50 to 80 kid gamers each day. The Arnold Heights Branch held a game day that attracted more than 80 kids during spring break.

Since Lincoln libraries have added game nights, teens don’t cause as many disruptions. They used to run up and down book aisles and talk loudly.

‘They were just being teens,’ said Greg Mickells, Lincoln’s library director. ‘They’re probably still a lot louder than our regular patrons, but they know if they’re misbehaving they’ll be asked to leave.’

The Council Bluffs Public Library hopes to offer game nights or tournaments this summer.

At Plattsmouth’s library, teens have formed a gaming council. The council plans tournaments and develops rules (such as no cussing).

The library has restricted gaming hours to between 4 p.m. and 6 p.m. because parents complained that their children were spending too much time at the library and not focusing on their studies.

Library director Hunt said video games bring back a sense of community in libraries.

‘We have kids who come in that have never been to the library before,’ Hunt said. ‘We’re getting a section of readers we don’t normally have because of gaming.’ ” [Omaha World-Herald]


Monday, October 22, 2007

Library 2.0 = Library R/evolution

I’ve been waiting for Michael Wesch, the Kansas State professor who created the viral The Machine Is Us/ing Us and A Vision of Students Today videos, to do one that more directly addresses libraries. Last week he did just that. Hopefully it will help spread David Weinberger’s message from Everything Is Miscellaneous (which you need to read if you haven’t already). Is your library part of this new r/evolution, or are you still facing the future with only a 20th century service orientation?

Information R/evolution.

Bonus link via Paul Pival: Jon Udell on Remixing the Library
. Can your patrons remix your library?

5:41 am Comments (3)

Sunday, October 21, 2007

Get “Information Tomorrow” Today

You have new Picture Mail!

“Any discussion of the future of libraries must consider the impact of the technological advances and innovations that are inextricably wound up with library operations and user expectations. According to Rachel Singer Gordon, librarians remain relevant and useful by confronting technological challenges head-on and finding ways to integrate the best and most appropriate innovations into library services and operations.

In Information Tomorrow, Gordon brings together 20 of today’s leading thinkers on the intersections between libraries and technology. They address various ways in which new technologies influence librarians’ actions and goals and offer ideas for using technology to meet patrons where they are. The result is an engaging, wide-ranging, and sometimes provocative discussion for systems librarians, library IT workers, library managers and administrators, and anyone working with or interested in technology in libraries.”

I’m honored to have authored one of the chapters in this book, both because of Rachel’s vision and because of the quality of my fellow authors. Learn more (and order a copy) here.

9:03 pm Comments (1)

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