Tuesday, January 15, 2008

Philly.com Covers the ALA Midwinter Meeting

The “Gaming, Learning, and Libraries Spotlight” area at ALA’s Midwinter Meeting was very successful. We had a pretty steady stream of folks watching and playing videogames. I’d be a rich woman if I sold gaming equipment on commission at these things (hint, Nintendo, hint).

This year, the setup was in the registration hall, rather than in a booth on the exhibit floor, so we got a couple of members to help cover the area. Big thanks to Chad Haefele and Matt Roach for doing such a great job.

So great, in fact, that Chad scored a starring role in Philly.com’s coverage of the Meeting on their website (although they did spell his last name incorrectly - sorry, Chad).

Thanks to everyone who stopped by the spotlight and helped us have so much fun. We’ll see you at Annual in Anaheim when we do it again (along with the big game!). :)

Bonus: The paper also included an editorial about videogames in libraries by ALA President Loriene Roy.

12:27 pm Comments (7)

Friday, December 7, 2007

Fill Out LIS Student’s Gaming Survey

Judi is a student in Dominican University’s GSLIS program who is graduating in January (yay, Judi!). She’s writing her final research paper on gaming in public libraries, and she’s asking library staff offering said programs to fill out a brief survey. If you can help her, please do.

6:59 am Comments (0)

Tuesday, November 20, 2007

Thanksgiving

It’s been quiet around here because I was lucky enough to be invited to speak to some fantastic librarians at the Hawaii Library Association Conference, so I was able to sneak in one of the most amazing vacations I’ve ever had (the pictures from which you can see here, although I’m still uploading them). Big thank yous to Dave Brier, Becky, and Vicky for inviting me and all of the help they provided for my sessions. My “talk with slides” is available on my presentations wiki as a PDF.

Hawaiian librarians rock, especially Amy, who had my favorite quote of the conference. While talking about allowing her high school students to game in the computer lab during recess, she said, “I refused to say no,” and it’s paid off big time for her. She’s made connections with the kids that she wouldn’t have otherwise made, and now some of them confide in her because of this.

Other travelers are also home now, including our Dutch friends, who have posted the final video of the Shanachie Tour. Well, of this year’s Tour, anyway. ;-) We all miss you guys very much - I sure do - but you did an amazing thing and inspired a lot of librarians here.

6:19 am Comments (4)

Friday, November 2, 2007

Supporting Gaming on Campus, Including in the Library

Game On at the Undergraduate Library

“The upcoming November 3rd event is co-sponsored by the [UIUC] Undergraduate Library and the Sousa Archive and Center for American Music and is part of the celebration of American Music Month. The evening will focus on music in gaming and will include speakers from the Department of Music as well as industry experts from Volition, a growing gaming company in Champaign. The event will also introduce a game created by campus researchers (Musiverse).

Gaming at the library - come to play, come to learn. Game On!” [@ Your Service]

5:43 am Comments (0)

Wednesday, October 3, 2007

Gaming Roundup

A few things I’ve wanted to blog about in-depth but am just throwing out there for now.

  • Paul over at ResearchQuest beat me to the punch to post about Carnegie Mellon University’s Library Arcade. This is a must-read, must-play combo for all library staff interested in using gaming in instruction. Heck, maybe we should have a leaderboard on this one. ;-) I love the idea of adapting an old school style game (like “Diner Dash”) but putting a library spin on it.
  • When I wasn’t looking, Penn State turned its Virtual Worlds blog into a big ol’ Educational Gaming Commons, now with forums in addition to the blog.
  • Chris attended the Games, Learning, and Society Conference back in July (the one that I also went to), and you can read his notes over on LibLaureate. In his reflections on James Paul Gee’s opening keynote, Chris wrote, “When do we reach a threshold and go grab a walk-through or a cheat code? Is this the importance of social networks - I’ve reached so far and now I need some help?” That’s a great question, and I think the answer is yes.
  • At Learning2007 later this month, they’re going to do a Rapid Learning Game Experiment. While the exercise itself is fascinating, it’s the last sentence that intrigues me most (emphasis is mine).

    “We are going to push Gaming for Learning Development to the max in an upcoming experiment. Here are the ingredients:

    • Take several undergraduate students from Champlain College’s Electronic Gaming & Interactive Development Program in Vermont and bring them to Orlando for Learning 2007.
    • Give them an assignment to create a Learning Focused Game, defined by a group of companies at Learning 2007.
    • Over the next 58 hours, in full view of 2,000 participants - with feedback every few hours - they will build an web based immersive learning game.
    • This learning activity will then be reviewed, edited and released into Open Source for the entire global community to use.
  • The following video is just awesome in every sense of the word. I laughed, I cried, and then I laughed some more. Watch the whole thing to find out who’s behind it. Not only is it an object lesson in how social gaming can be and how libraries could implement it, but it’s also a great marketing lesson for us. I’ll definitely be showing snippets of this one in my presentations.

10:42 pm Comments (5)

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