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	<title>Comments on: Using Video Games to Bait Newspaper Readers</title>
	<atom:link href="http://theshiftedlibrarian.com/archives/2008/10/06/using-video-games-to-bait-newspaper-readers.html/feed" rel="self" type="application/rss+xml" />
	<link>http://theshiftedlibrarian.com/archives/2008/10/06/using-video-games-to-bait-newspaper-readers.html</link>
	<description>shifting libraries at the speed of byte</description>
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		<title>By: Liz</title>
		<link>http://theshiftedlibrarian.com/archives/2008/10/06/using-video-games-to-bait-newspaper-readers.html/comment-page-1#comment-14601</link>
		<dc:creator>Liz</dc:creator>
		<pubDate>Tue, 21 Oct 2008 15:10:24 +0000</pubDate>
		<guid isPermaLink="false">http://theshiftedlibrarian.com/archives/2008/10/06/using-video-games-to-bait-newspaper-readers.html#comment-14601</guid>
		<description>It certainly doesn&#039;t compare to &quot;Online, R U Really Reading?&quot; which I thought had some good pros on the Internet age and what it&#039;s doing to/for children and teens.</description>
		<content:encoded><![CDATA[<p>It certainly doesn’t compare to “Online, R U Really Reading?” which I thought had some good pros on the Internet age and what it’s doing to/for children and teens.</p>
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		<title>By: Gamen en de bibliotheek - wat ik tegenkwam de afgelopen week &#124; Moqub's bibliotheek van dingen</title>
		<link>http://theshiftedlibrarian.com/archives/2008/10/06/using-video-games-to-bait-newspaper-readers.html/comment-page-1#comment-14553</link>
		<dc:creator>Gamen en de bibliotheek - wat ik tegenkwam de afgelopen week &#124; Moqub's bibliotheek van dingen</dc:creator>
		<pubDate>Sun, 19 Oct 2008 20:39:23 +0000</pubDate>
		<guid isPermaLink="false">http://theshiftedlibrarian.com/archives/2008/10/06/using-video-games-to-bait-newspaper-readers.html#comment-14553</guid>
		<description>[...] artikel waar zowel de voor- en tegenstanders van gaming zich in kunnen vinden. Jenny Levine zegt in haar reactie op het artikel dat zij teleurgesteld is in de uitkomst van 8 maanden onderzoek, dat is de tijd die de auteur er [...]</description>
		<content:encoded><![CDATA[<p>[…] artikel waar zowel de voor– en tegenstanders van gaming zich in kunnen vinden. Jenny Levine zegt in haar reactie op het artikel dat zij teleurgesteld is in de uitkomst van 8 maanden onderzoek, dat is de tijd die de auteur er […]</p>
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		<title>By: Uncontrolled Vocabulary #60 - Not a Hopeless Condition &#124; Uncontrolled Vocabulary</title>
		<link>http://theshiftedlibrarian.com/archives/2008/10/06/using-video-games-to-bait-newspaper-readers.html/comment-page-1#comment-14272</link>
		<dc:creator>Uncontrolled Vocabulary #60 - Not a Hopeless Condition &#124; Uncontrolled Vocabulary</dc:creator>
		<pubDate>Thu, 09 Oct 2008 04:04:13 +0000</pubDate>
		<guid isPermaLink="false">http://theshiftedlibrarian.com/archives/2008/10/06/using-video-games-to-bait-newspaper-readers.html#comment-14272</guid>
		<description>[...] 6. Using Video Games as Bait to Hook Readers (New York Times) Reaction from Jenny Levine [...]</description>
		<content:encoded><![CDATA[<p>[…] 6. Using Video Games as Bait to Hook Readers (New York Times) Reaction from Jenny Levine […]</p>
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		<title>By: Andy</title>
		<link>http://theshiftedlibrarian.com/archives/2008/10/06/using-video-games-to-bait-newspaper-readers.html/comment-page-1#comment-14261</link>
		<dc:creator>Andy</dc:creator>
		<pubDate>Wed, 08 Oct 2008 20:09:12 +0000</pubDate>
		<guid isPermaLink="false">http://theshiftedlibrarian.com/archives/2008/10/06/using-video-games-to-bait-newspaper-readers.html#comment-14261</guid>
		<description>I enjoyed the thoughts you left over at the NYT site - great comment!</description>
		<content:encoded><![CDATA[<p>I enjoyed the thoughts you left over at the NYT site — great comment!</p>
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		<title>By: Late breaking news</title>
		<link>http://theshiftedlibrarian.com/archives/2008/10/06/using-video-games-to-bait-newspaper-readers.html/comment-page-1#comment-14222</link>
		<dc:creator>Late breaking news</dc:creator>
		<pubDate>Tue, 07 Oct 2008 17:07:20 +0000</pubDate>
		<guid isPermaLink="false">http://theshiftedlibrarian.com/archives/2008/10/06/using-video-games-to-bait-newspaper-readers.html#comment-14222</guid>
		<description>[...] Using Video &lt;b&gt;Games&lt;/b&gt; to Bait Newspaper Readers [...]</description>
		<content:encoded><![CDATA[<p>[…] Using Video &lt;b&gt;Games&lt;/b&gt; to Bait Newspaper Readers […]</p>
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		<title>By: jenny</title>
		<link>http://theshiftedlibrarian.com/archives/2008/10/06/using-video-games-to-bait-newspaper-readers.html/comment-page-1#comment-14215</link>
		<dc:creator>jenny</dc:creator>
		<pubDate>Tue, 07 Oct 2008 14:10:24 +0000</pubDate>
		<guid isPermaLink="false">http://theshiftedlibrarian.com/archives/2008/10/06/using-video-games-to-bait-newspaper-readers.html#comment-14215</guid>
		<description>That&#039;s also part of my concern about extremes in this discussion. Comparing Dostoevsky to DDR is like comparing Danielle Steel to BioShock - neither is fair.</description>
		<content:encoded><![CDATA[<p>That’s also part of my concern about extremes in this discussion. Comparing Dostoevsky to DDR is like comparing Danielle Steel to BioShock — neither is fair.</p>
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		<title>By: Jon Gorman</title>
		<link>http://theshiftedlibrarian.com/archives/2008/10/06/using-video-games-to-bait-newspaper-readers.html/comment-page-1#comment-14211</link>
		<dc:creator>Jon Gorman</dc:creator>
		<pubDate>Tue, 07 Oct 2008 13:11:52 +0000</pubDate>
		<guid isPermaLink="false">http://theshiftedlibrarian.com/archives/2008/10/06/using-video-games-to-bait-newspaper-readers.html#comment-14211</guid>
		<description>I would guess that video games equaled the complexity of Dickens and Dostoevsky quite a while ago whether that complexity is measures in plot twists, characters, symbolism, or just plain ideas.  True, not every video game reaches that complexity, but neither does every book.</description>
		<content:encoded><![CDATA[<p>I would guess that video games equaled the complexity of Dickens and Dostoevsky quite a while ago whether that complexity is measures in plot twists, characters, symbolism, or just plain ideas.  True, not every video game reaches that complexity, but neither does every book.</p>
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