October 6, 2008

Using Video Games to Bait Newspaper Readers

Using Video Games as Bait to Hook Readers

Mr. Bagley, now a senior, was so addicted that he some­times aban­doned friends in the din­ing hall to return to the game. But the story was never the attrac­tion. Both the nar­ra­tive and the char­ac­ters, he said, were too sim­plis­tic, and he gave up “World of War­craft” in his sopho­more year.

Video games, said Mr. Bagley, 21, ‘cer­tainly don’t have the same degree of emo­tional and intel­lec­tual com­plex­ity of a book.’

Some peo­ple argue that video games are an emerg­ing medium likely to undergo an evo­lu­tion. ‘I wouldn’t be sur­prised if, in 10 or 20 years, video games are cre­at­ing fic­tional uni­verses which are every bit as com­plex as the world of fic­tion of Dick­ens or Dos­to­evsky,’ said Jay Parini, a writer who teaches Eng­lish at Mid­dle­bury Col­lege.” [New York Times]

I’m dis­ap­pointed in this arti­cle, not because it isn’t a “rah rah, video games are great” piece, but because I don’t think it reflects what would have come from eight months of research, which is how long the author spent on it. Sev­eral librar­i­ans, includ­ing me, have talked with the reporter since Jan­u­ary, and I think we all expected some­thing a lit­tle deeper, regard­less of the view­points expressed. The excerpt above is indica­tive of the back-and-forth, “one said good, the other said bad” piece. I don’t think this arti­cle adds any­thing new to the debate, and I expected a series titled “The Future of Read­ing” from the New York Times to offer some­thing more in-depth.

In the end, I think this arti­cle is a rorschach test for how the reader feels about video games. If you’re against them, you prob­a­bly feel like this arti­cle val­i­dates your objec­tions. If you think video games are okay (or even ben­e­fi­cial), you can also find quotes to sup­port that per­spec­tive. Cer­tainly the com­ments get inter­est­ing and con­tinue the “good ver­sus bad” debate, but I keep won­der­ing when we’re going to get past extremes in this dis­cus­sion in order to fig­ure out how to inte­grate a for­mat that is clearly here to stay into our kids’ media diet (and into our libraries) in a bal­anced way.

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Tags: gaming in libraries, literacy, media literacy, new york times, videogames

10:40 pm Comments (7)

7 Comments »

  1. I would guess that video games equaled the com­plex­ity of Dick­ens and Dos­to­evsky quite a while ago whether that com­plex­ity is mea­sures in plot twists, char­ac­ters, sym­bol­ism, or just plain ideas. True, not every video game reaches that com­plex­ity, but nei­ther does every book.

    Comment by Jon Gorman — October 7, 2008 @ 7:11 am

  2. That’s also part of my con­cern about extremes in this dis­cus­sion. Com­par­ing Dos­to­evsky to DDR is like com­par­ing Danielle Steel to BioShock — nei­ther is fair.

    Comment by jenny — October 7, 2008 @ 8:10 am

  3. […] Using Video <b>Games</b> to Bait News­pa­per Readers […]

    Pingback by Late breaking news — October 7, 2008 @ 11:07 am

  4. I enjoyed the thoughts you left over at the NYT site — great comment!

    Comment by Andy — October 8, 2008 @ 2:09 pm

  5. […] 6. Using Video Games as Bait to Hook Read­ers (New York Times) Reac­tion from Jenny Levine […]

    Pingback by Uncontrolled Vocabulary #60 - Not a Hopeless Condition | Uncontrolled Vocabulary — October 8, 2008 @ 10:04 pm

  6. […] artikel waar zowel de voor– en tegen­standers van gam­ing zich in kun­nen vin­den. Jenny Levine zegt in haar reac­tie op het artikel dat zij teleurgesteld is in de uitkomst van 8 maan­den onder­zoek, dat is de tijd die de auteur er […]

    Pingback by Gamen en de bibliotheek - wat ik tegenkwam de afgelopen week | Moqub's bibliotheek van dingen — October 19, 2008 @ 2:39 pm

  7. It cer­tainly doesn’t com­pare to “Online, R U Really Read­ing?” which I thought had some good pros on the Inter­net age and what it’s doing to/for chil­dren and teens.

    Comment by Liz — October 21, 2008 @ 9:10 am

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