September 8, 2008

Ignorance, the Ultimate Boss

How Videogames Blind Us with Science

A few years ago, Con­stance Steinkuehler — a game aca­d­e­mic at the Uni­ver­sity of Wis­con­sin — was spend­ing 12 hours a day play­ing Lin­eage, the online world game. She was, as she puts it, a ‘siege princess,’ run­ning 150-person raids on hell­ishly dif­fi­cult bosses. Most of her guild mem­bers were teenage boys.

But they were pretty good at fig­ur­ing out how to defeat the bosses. One day she found out why. A group of them were build­ing Excel spread­sheets into which they’d dump all the infor­ma­tion they’d gath­ered about how each boss behaved: What potions affected it, what attacks it would use, with what dam­age, and when. Then they’d develop a math­e­mat­i­cal model to explain how the boss worked — and to pre­dict how to beat it.

Often, the first model wouldn’t work very well, so the group would argue about how to strengthen it. Some would offer up new data they’d col­lected, and sug­gest tweaks to the model. ‘They’d be sit­ting around argu­ing about what model was the best, which was most pre­dic­tive,’ Steinkuehler recalls.

That’s when it hit her: The kids were prac­tic­ing science.

They were using the sci­en­tific method. They’d think of a hypoth­e­sis — This boss is really sus­cep­ti­ble to fire spells — and then col­lect evi­dence to see if the hypoth­e­sis was cor­rect. If it wasn’t, they’d improve it until it accounted for the observed data.

This led Steinkuehler to a fas­ci­nat­ing and provoca­tive con­clu­sion: Videogames are becom­ing the new hotbed of sci­en­tific think­ing for kids today.…

This is what Steinkuehler reports in a research paper — ‘Sci­en­tific Habits of Mind in Vir­tual Worlds’ (.pdf) — that she will pub­lish in this spring’s Jour­nal of Sci­ence Edu­ca­tion and Tech­nol­ogy. She and her co-author, Sean Dun­can, down­loaded the con­tent of 1,984 posts in 85 threads in a dis­cus­sion board for play­ers of World of War­craft.” [Games with­out Fron­tiers]

Fas­ci­nat­ing stuff. We had Con­stance speak at the first (non-ALA) Gam­ing, Learn­ing, and Libraries Sym­po­sium back in 2005 (sadly, MLS has taken down all of the mate­ri­als that were online about that event, so I can’t point you to any­thing about it). You can read my notes from her ses­sion here, though..

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10:18 pm Comments (8)

8 Comments »

  1. Thank you for that–it’s beau­ti­ful. :)

    Comment by Kaolin Fire — September 9, 2008 @ 5:17 am

  2. […] post by The Shifted Librar­ian Need WOW Guide? Click […]

    Pingback by Ignorance, the Ultimate Boss | World Of Warcraft News — September 9, 2008 @ 6:22 am

  3. Hi Jenny, you can still get to the archived MLS 2005 gam­ing sym­po­sium web­site, but it doesn’t redi­rect any­more from the orig­i­nal URL, see it here: http://www.mls.lib.il.us/gaming/index.html

    Comment by SuBo — September 9, 2008 @ 8:01 am

  4. And if you want to see the absence of sci­ence check out http://www.antispore.com

    Comment by terry — September 10, 2008 @ 7:40 am

  5. […] I was recently pointed in the direc­tion of a blog arti­cle which really cre­ated a WOW moment for me. It was about how teenagers have used math­e­mat­i­cal mod­el­ling to fig­ure out how to defeat “the bosses” in their vir­tual online game. A def­i­nite must-read: “Videogames are becom­ing the new hotbed of sci­en­tific think­ing for kids today….” […]

    Pingback by Virtual gaming as a learning and teaching tool | School 2.0 in SA — September 10, 2008 @ 8:16 am

  6. […] a recent post by Jenny Levine (The Shifted Librar­ian) about some research that has found kids using sci­ence skills to beat games. It’s pretty inter­est­ing and I can see this going the way that Fan­tasy Sports have been used […]

    Pingback by gaming in the library « elizabeth in library land — September 10, 2008 @ 5:38 pm

  7. Want to see sim­i­lar things? Check out faqs/walkthroughs for games like Final Fan­tasy Tac­tics Advance or even Dynasty War­riors. You’ll see peo­ple not only fig­ur­ing out the mod­els, but peo­ple research­ing (and fre­quently pla­gia­riz­ing) from other sources.

    There’s a few games I rather like that I’ll prob­a­bly have to get a note­book for one of these days (final fan­tasy tac­tics advance 2 comes to my mind).

    Then again, from what I can tell these type of peo­ple are a bit rare and prob­a­bly the ones who approach prob­lems like this in real life as well…

    Comment by Jon Gorman — September 11, 2008 @ 3:03 pm

  8. It is amaz­ing how video games like this (or many games in gen­eral) pro­mote sci­en­tific and math­e­matic think­ing in order to excel. World of War­craft is one that comes to mind (merely b/c of the sheer num­ber of peo­ple that play it… and that I play it too I guess). If you visit forums for the game, you can find “num­ber crunch­ing”, math­e­mat­i­cally proven for­mu­las, and much more infor­ma­tion that peo­ple have com­piled in order to have greater suc­cess with “cast­ing fire balls at drag­ons”. Games like this, also include macros that can be pro­gramed to per­form dif­fer­ent tasks. While the pro­gram­ming for these macros is by no means dif­fi­cult, it can teach basics of pro­gram­ming and logic to any­one that uses them. I find all of this rather amaz­ing really.

    Comment by Jolli — September 29, 2008 @ 1:03 pm

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