August 12, 2008

Beyond the “Field of Dreams” Approach

Lit­tle Library Got Wii

I had a fab­u­lous time in at the ‘Gam­ing in Libraries’’ ses­sion of the Mid­west Library Tech­nol­ogy Con­fer­ence, where they not only talked about games, they let us play. It’s more than a Field of Dreams approach, just toss­ing games into a room; I have worked with, read about, and heard from those clever librar­i­ans who design activ­i­ties, resources that do what librar­i­ans do so well, put infor­ma­tion in con­text for us.

This is not even meant as a post to pon­der the impli­ca­tions, more of an obser­va­tion I had a few weeks ago when I stopped by the Isabelle Hunt Memo­r­ial Pub­lic Library in Pine, Ari­zona — the clos­est town (3 miles) with a gas sta­tion (actu­ally 2) and a mar­ket (1) to where I live. The pop­u­la­tion of Pine is likely a bit over 2000, and the library is a real gem.…

And darned if on my last visit there, they had re-arranged the check­out racks of DVDs to make room for a sin­gle Wii station!

Yep, this lit­tle library has got Wii.” [Cog­Dog­Blog, Thanks, Liz D.]

Empha­sis above is mine, because I love Alan Levine’s descrip­tion. Although we’re not related, great Levine minds think alike. :)

What I really love about this, though, is that it shows how even small libraries can imple­ment gam­ing on some level, as opposed to other ini­tia­tives that require huge increases in staffing or bud­get lines.


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August 11, 2008

Libraries Got Game

Ear­lier this year I high­lighted the School Library Sys­tem of Gene­see Val­ley BOCES’ work map­ping boardgames to the Amer­i­can Asso­ci­a­tion of School Librar­i­ans’ (AASL) Stan­dards for the 21st Cen­tury Learner. The BOCES guys have kept push­ing for­ward with this work, and I really appre­ci­ate how they make it avail­able for everyone.

In prepa­ra­tion for this week’s Gen­Con (a really big gam­ing con­ven­tion for the pub­lic), Brian Mayer has adapted the orig­i­nal doc­u­ment map­ping the AASL stan­dards into a one-page hand­out for the pub­lic (PDF). Take a look at his hand­i­work, as it makes a great con­ver­sa­tion starter about gam­ing in pub­lic and school libraries.

Brian also has a great post explain­ing Why Games Belong in Libraries.

The inclu­sion of gam­ing in a library col­lec­tion is not unex­pected if you take some per­spec­tive. Libraries hit a turn­ing point when they made the deci­sion to start includ­ing pop­u­lar media in their col­lec­tions. By doing so, they shifted their col­lec­tion devel­op­ment prac­tices to be more inclu­sive of what their patrons want, embrac­ing the desires of the com­mu­nity. They also opened the door to more non-traditional resources. And by con­tin­u­ing to develop a more inclu­sion­ary col­lec­tion devel­op­ment pol­icy, libraries are lay­ing the foun­da­tion for build­ing a col­lec­tion of ideas.…

Add to this, the mat­u­ra­tion of board games over the last twenty years and you can start to see the value that games hold as com­mu­nity resources. They have grown into another avenue of cre­ative expres­sion that, like a good book or song, can cap­ture and share ideas with those who invest the time.” [Library Gamer]


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August 8, 2008

More READ Mini Poster Fun

I’m going to do a whole series of READ mini posters that explore *my* def­i­n­i­tion of reading.

READ mini poster READ mini poster READ mini poster

Make your own here!


August 7, 2008

Star in Your Own READ Mini Poster

One of the fun projects I’ve got­ten to shep­herd at work is now avail­able for you to play with — the READ Mini Poster Gen­er­a­tor. It’s just like the gen­er­a­tors on fd’s Flickr Toys because it was cre­ated by John Wat­son, Mr. fd him­self. Choose from one of four tem­plates and just click the but­ton to upload a pic­ture from your hard drive. (One hint — leave some room above your head in the picture.)

Use­ful for web badges, pro­file pic­tures, and espe­cially graph­ics for events such as Banned Books Week (which is com­ing up in Sep­tem­ber). If you post yours to Flickr, be sure to add it to the READ posters pool. Here’s my first one, but I’m more inter­ested to see how cre­ative every­one else is. I have a series of posters planned. :-)

my READ mini poster


August 6, 2008

Storytelling in Your Head

The Game’s the Thing

Years ago, I was asked by a non-gaming friend to explain the attrac­tion of gam­ing, specif­i­cally play­ing MMOs. ‘It just makes no sense,’ she said to me. ‘Why do you want to pre­tend to be some­one else, in a made-up place, with a bunch of other peo­ple who are pre­tend­ing to be some­one else?’

I remem­ber shrug­ging and say­ing, ‘I don’t know, exactly. You read nov­els, right?’ She did, and nod­ded. ‘Well,’ I asked, ‘What’s the attrac­tion of read­ing some­thing that came from some­one else’s imag­i­na­tion, that is explic­itly untrue, and that only ends up exist­ing in your head?’

She smiled and said, ‘You got me.’

I’m not say­ing play­ing games is the same as read­ing. And I’m not say­ing that doing one in any way replaces doing the other. But there are sto­ries in games. And there is imag­i­na­tion, strat­egy, think­ing, cre­ativ­ity, fun, friend­ship and com­mu­nity. Those are all things I hope my son can find at every library he encoun­ters.” [World­Cat Blog]


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August 1, 2008

It’s a way your two favorite things…can join into one.”

Empha­sis below is mine.

Libraries’ Video Games Are Teen Magnet

Although some par­ents dis­like the idea of video games in libraries, the Colum­bus Met­ro­pol­i­tan Library has spent $40,000 on video-game equip­ment in the first two years of a pro­gram to make teenagers feel more wel­come in libraries.

‘Gam­ing is sto­ry­telling for teenagers,’ said Julie Scordato, a teen-services spe­cial­ist for Colum­bus’ libraries. ‘You get to min­gle, play and talk, and you get to really know them. Then when you sug­gest a book, they listen.’…

…just one in 10 library patrons finds gam­ing in the library annoy­ing, accord­ing to the Library Game Lab study.…

Colum­bus Met­ro­pol­i­tan Library branches make their equip­ment avail­able only dur­ing teen meet­ings. Scordato said she wants the clubs to pro­vide a safe place for social and cul­tural lit­er­acy, not mind­less gaming.

At the North­ern Lights branch on Cleve­land Avenue, it’s quite the production.

Teens arrive early, flip­ping through books while they wait. Then the lights dim, and in a flash there are crowds around three TVs and a pro­jec­tor screen hooked up to a Nin­tendo Wii console.

We actu­ally like this,’ said Jeramie Sum­mer­all, 19. ‘They need to have it more to keep us out of trou­ble.’ ” [The Colum­bus Dis­patch]

Game for Gamers

Video games in a library may seem like an oxy­moron — librar­i­ans will­ingly bring­ing the elec­tronic enemy into the ven­er­a­ble fortress of all things paper­back and hard­cover, [Car­rie] Schindele-Cupples admits.

But in fact it’s just the oppo­site, she said. Since insti­tut­ing activ­i­ties aimed at teens last year, cir­cu­la­tion in the young adult sec­tion at the Spring­field library has gone up by 18 per­cent, Schindele-Cupples said.

They come to the library, get to know other teens in the com­mu­nity and real­ize that the library can be a nice des­ti­na­tion,’ she said. ‘It’s very excit­ing know­ing that teens are using the library.’…

Doing gam­ing events gets them in, but then I grab a hold of them and get them inter­ested in other things,’ said Traci Glass, teen ser­vices librar­ian at the Eugene Pub­lic Library.…

I had a teen say they’ve never been into the library before,’ Glass said. ‘It does increase lit­er­acy skills and it does bring teens into the library.’

Swing­ing away at the screen at the Spring­field Pub­lic Library, 12-year-old Hay­din Rosin said he tagged along with a friend. While his friend, Kevin Hagel, 12, ‘reads like crazy,’ Rosin said he ‘doesn’t come down often.’

Before the 3 p.m. gam­ing ses­sion Wednes­day, he checked out six books. He said he’ll likely bring them back and get more at the next game night.…

Librar­i­ans from Eugene and Spring­field say the youths are sur­prised to find illus­trated graphic nov­els, Japan­ese comics and gam­ing mag­a­zines on library shelves.…

Teens also befriend peers that they may not have oth­er­wise, librar­i­ans said.

You meet new friends,’ said Bre Wom­ack, 15, who had checked out a few books ear­lier in the day before com­ing back to play Dance Dance Rev­o­lu­tion and Gui­tar Hero with a friend. ‘It’s actu­ally pretty fun.’

Wom­ack, a mem­ber of the library’s Teen Advi­sory Board that helped librar­i­ans brain­storm the event, said she’s seen peo­ple sit­ting in chairs read­ing, wait­ing their turn at a game console.

‘It’s a way your two favorite things, books and video games, can join into one,’ she said.” [The Reg­is­ter Guard]


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