July 14, 2008

Announcing the 2007 Gaming Census!

This is an annual sur­vey done by Dr. Scott Nichol­son, asso­ciate pro­fes­sor at Syra­cuse University’s School of Infor­ma­tion Stud­ies, and is designed to col­lect infor­ma­tion about gam­ing pro­grams run in libraries in 2007. This can be any type of game (board, card, video, chess, puz­zle) at any type of library (pub­lic, school, aca­d­e­mic, or spe­cial). The focus is on gam­ing pro­grams, where the libraries sched­ule an event of some type fea­tur­ing games, and on gam­ing pro­grams that were run some­time dur­ing the 2007 cal­en­dar year.

You can take this sur­vey at http://www.surveymonkey.com/s.aspx?sm=64bf17n2mW5s4QdKL6ctxg_3d_3d until the end of July.

Data from last year’s cen­sus has been valu­able in help­ing us to under­stand how libraries are using gam­ing and to get fund­ing for other gam­ing pro­grams. Adding data about your insti­tu­tion to our cen­sus will help us bet­ter under­stand how libraries are using data. You can see the pub­li­ca­tions that have used this data at http://gamelab.syr.edu/publications/. The results from this sur­vey will be pre­sented at the 2008 ALA Tech­Source Gam­ing, Learn­ing, and Libraries Sym­po­sium.

Ques­tions? Con­tact Scott Nichol­son at srnichol@syr.edu. I can tell you that hav­ing this kind of data has been cru­cial when talk­ing with reporters, so I hope you’ll help and fill out the form for this year’s sur­vey. Thanks!

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5:40 am Comments (3)

3 Comments »

  1. Gam­ing nights are libraries do sound fun. I guess it’s a good way to start attract­ing the stu­dents to pub­lic libraries again.

    http://www.TheNaturalSapphireCompany.com

    Comment by Marilynn — July 14, 2008 @ 4:19 pm

  2. […] Vir­ginia Uni­ver­sity Announc­ing the 2007 Gam­ing Cen­sus! » This Sum­mary is from an arti­cle posted at The Shifted Librar­ian on Mon­day, July 14, 2008 This […]

    Pingback by University Update - Syracuse University - Announcing the 2007 Gaming Census! — July 14, 2008 @ 10:45 pm

  3. Very impor­tant infor­ma­tion to col­lect in my opin­ion. Gam­ing has almost become a way of life for the cur­rent teenage gen­er­a­tion and it is is impor­tant to keep some sort of record of trends here. Excel­lently crafted survey.

    Comment by Tanzanite — December 4, 2008 @ 3:48 am

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