April 21, 2008

More on How Gaming Promotes Reading and Library Usage

Libraries Lure with Video Games

‘Bellevue’s library, near Belle­vue East High School, hosts a game night twice a month. About two dozen teens take turns thwack­ing vir­tual ten­nis balls or throw­ing super punches on Nin­tendo games. Some do their home­work as they wait. Oth­ers browse the library for comic books and novels.

A.J. Score, a shy 15-year-old, aspired to join the high school’s foot­ball or golf teams. But he was afraid he wouldn’t fit in. Gam­ing was his thing.

At the library’s game nights, he imme­di­ately became a star. And gam­ing gave him some­thing to talk about. He talks smack and teases gamers about their weapon selec­tion. It’s all harm­less fun, he said.

I’m not so much quiet any­more,’ A.J. said.

Any par­ent who has strug­gled to tear a child away from a video game may cringe at the notion that libraries, of all places, are pro­mot­ing them.

But the games are age-appropriate and can help to inter­est kids in books, Wyant said. Library game nights typ­i­cally are open only to those ages 10 to 18 and require a parental per­mis­sion slip.

Some nights, A.J. does home­work or checks out mur­der mys­tery books until his mom picks him up.

Every week he has a new book. It’s great to see a teenager read­ing at the library and not in trou­ble,’ said his mom, Tam Score.

Cir­cu­la­tion of young adult lit­er­a­ture has increased at some libraries with game nights.

Last year, teens bor­rowed 20 to 30 books a month at the Chadron Pub­lic Library. Now it’s well over 300 each month. The rea­son: video games.…

The Loren Corey Eise­ley Branch, which sits a block from a mid­dle school, gets 50 to 80 kid gamers each day. The Arnold Heights Branch held a game day that attracted more than 80 kids dur­ing spring break.

Since Lin­coln libraries have added game nights, teens don’t cause as many dis­rup­tions. They used to run up and down book aisles and talk loudly.

They were just being teens,’ said Greg Mick­ells, Lincoln’s library direc­tor. ‘They’re prob­a­bly still a lot louder than our reg­u­lar patrons, but they know if they’re mis­be­hav­ing they’ll be asked to leave.’

The Coun­cil Bluffs Pub­lic Library hopes to offer game nights or tour­na­ments this summer.

At Plattsmouth’s library, teens have formed a gam­ing coun­cil. The coun­cil plans tour­na­ments and devel­ops rules (such as no cussing).

The library has restricted gam­ing hours to between 4 p.m. and 6 p.m. because par­ents com­plained that their chil­dren were spend­ing too much time at the library and not focus­ing on their studies.

Library direc­tor Hunt said video games bring back a sense of com­mu­nity in libraries.

We have kids who come in that have never been to the library before,’ Hunt said. ‘We’re get­ting a sec­tion of read­ers we don’t nor­mally have because of gam­ing.’ ” [Omaha World-Herald]

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11 Comments »

  1. Very cool, but I’m still wait­ing for libraries to treat video games like another part of the A/V spectrum.

    Comment by terry — April 21, 2008 @ 1:06 pm

  2. What does that look like that is dif­fer­ent, Terry? How will we know when we get there?

    Thanks for commenting.

    Jenny

    Comment by jenny — April 21, 2008 @ 5:14 pm

  3. Hmmm.… maybe I’m over­think­ing this, but here goes: I think we will get there when libraries don’t need to jus­tify hav­ing games in the col­lec­tion or offer­ing video games as pro­gram­ming. I appre­ci­ate that these libraries have seen a con­nec­tion between offer­ing gam­ing and increased cir­cu­la­tion, but I would pre­fer if they responded to the media by high­light­ing aspects of gam­ing which are intrin­si­cally good or were will­ing to state that offer­ing games/gaming was part of their Mission.

    I don’t see arti­cles like this about CDs in libraries’ col­lec­tions or movie nights.

    Comment by terry — April 23, 2008 @ 7:44 am

  4. I may be wrong, but every­thing in excess doesn’t seem right to me. When one com­ments that “teens don’t cause as many dis­rup­tions” because they are play­ing games, it sounds like it’s a very com­fort­able way to have kids under con­trol. The same applies to par­ents who let kids play videogames all the time because they become “invis­i­ble” while doing that. In a world that requires more of our time each day, we have to be care­ful not to do the wrong but more con­ve­nient thing, spe­cially when every­one else seems to be doing that. I have seen teens who behaved like plants — who wouldn’t eat for 8 hours to play games, who refused to study or to work, whose brains seemed to have been burned and chil­dren who would wake up at night com­plain­ing of deliri­ous visions, pos­si­bly because of too much game play­ing. These are my obser­va­tions and one could argue that there’s no sci­en­tific proof that these are con­nected to game play­ing, but there’s no ques­tion that there is at least a dis­con­nec­tion between par­ents and chil­dren. And also so much time spent in vir­tual play­ing while these kids should be play­ing in the real world (no, the Inter­net is not the real world, folks) and dis­cov­er­ing things that will actu­ally make them bet­ter human beings. I am a web pro­fes­sional and aware of how newer gen­er­a­tions are nat­u­rally com­puter savvy, but I repeat, noth­ing in excess is good, and one should be aware that it’s not because every­one is doing some­thing that that’s the right thing to do.

    Comment by Renato — April 23, 2008 @ 2:29 pm

  5. Thanks, Terry. We’re on the same page on that one, and that’s one of the places I hope to end up with all of this. I do think some libraries are there, just not most of them. We did go through this with CDs, movies, and if you go back far enough, even fic­tion, so it’s just a mat­ter of time and cycles.

    Comment by jenny — April 24, 2008 @ 6:29 pm

  6. Renato, I’m not sure what you’re refer­ring to, as no one has advo­cated gam­ing (or any­thing else) in excess. I also don’t see any­one advo­cat­ing that libraries should offer gam­ing just because every­one is doing it.

    Where we do agree is that games of any type are one part of a healthy media diet, along with tele­vi­sion, movies, books, inter­net, etc., all of which should be bal­anced with fam­ily time, friends, out­door play, and quiet time.

    I’m sit­ting in Las Vegas as I write this, and there isn’t much worse than watch­ing folks putting coins in slot machines like zom­bies, so a lit­tle bit of every­thing is def­i­nitely the answer.

    Thanks for com­ment­ing, and I’m glad we agree about this.

    Comment by jenny — April 24, 2008 @ 6:32 pm

  7. My com­ment is not in regard to com­ments done here, I’m sorry if it seemed that way — it’s in regard to the article’s sen­tence “Since Lin­coln libraries have added game nights, teens don’t cause as many dis­rup­tions.” It reminded me of the cases I men­tioned and it scares me to think it is being rec­om­mended as a solu­tion to keep teens under con­trol, when replac­ing par­ent­ing time with gam­ing time can actu­ally be the source of them mis­be­hav­ing in the first place.

    Comment by Renato — April 25, 2008 @ 4:45 pm

  8. […] Artikel i Omaha World Her­ald om TV-spel på Belle­vue Pub­lic Library. Via The Shifted Librarian. […]

    Pingback by Ack, vilket öde! « Peter Alsbjers blogg — April 26, 2008 @ 3:40 am

  9. par­ents com­plained that their chil­dren were spend­ing too much time at the library” — a prob­lem con­nected to be too suc­cess­full, or what?
    What would be the options for the kids — the local mall? the local McDon­alds? the local drug dealer?

    Comment by Peter Alsbjer — April 26, 2008 @ 3:45 am

  10. […] librar­i­ans and libraries are begin­ning to host gam­ing nights to pro­mote read­ing and intro­duce libraries into the lives of teenage and younger cit­i­zens. Read […]

    Pingback by Libraries Host Gaming Events « Caffeinated Gonzo! — April 30, 2008 @ 7:34 pm

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