March 18, 2008

Videogames and Martinis: 25 Years Later

When I talk with skep­tics of videogame ser­vices in libraries, I remind them that gam­ing isn’t a new con­cept for us. Most pub­lic (and even school) libraries have some sort of past asso­ci­a­tion with chess, as well as other board games, and most pub­lic (and even aca­d­e­mic) libraries today real­ize that some per­cent­age of their users are play­ing games on the library’s inter­net ter­mi­nals. So if chess is okay in the library, how are videogames dif­fer­ent, espe­cially the socially-oriented ones that libraries tend to offer?

This isn’t a new ques­tion, as I recently learned when Val alerted me to a very pub­lic dis­cus­sion about videogames in libraries that took place back in 1982–83, even spilling over onto the May 9, 1983, “CBS Morn­ing News” show.

It all started with a Novem­ber 1982 col­umn in School Library Jour­nal by Carol Emmens about four pub­lic libraries that were — even back then — cir­cu­lat­ing videogames. Some quotes from that piece:

Pac­Man has invaded restau­rants, doc­tors’ offices, arcades, homes, and the world of tele­vi­sion as the star of a Sat­ur­day morn­ing car­toon show. And now he has even invaded libraries! He is at the fore­front of a new library service–the cir­cu­la­tion of video games. A sur­vey turned up four libraries that cir­cu­late games.

As far as I’m con­cerned, the cir­cu­la­tion of video games is too suc­cess­ful,’ says Har­vey Barfield, audio­vi­sual librar­ian at Arling­ton Heights Memo­r­ial Library (Ill.).…

The library (serv­ing 65,000) owns 400 video­cas­settes and 50 Atari car­tridges, pur­chased with AV depart­ment funds. The com­bined monthly cir­cu­la­tion for video­cas­settes and games is approx­i­mately 2500.…

With $1000 seed money pro­vided by the Friends of the Library, [East Brunswick (N.J.) Pub­lic Library] bought 55 car­tridge locally, and on the first day of ser­vice every car­tridge was checked out. The Friends donated another $500, and now the car­tridge col­lec­tion totals 105.

[Assis­tant Direc­tor Sharon] Kar­mazin says, ‘All the car­tridges are out all the time and the cir­cu­la­tion is really incred­i­ble: 235 in July and 259 in August. Peo­ple hang around the library for hours wait­ing for returns.…

In Feb­ru­ary, the South River (N.J.) Pub­lic Library (serv­ing 14,000) started to cir­cu­late 20 car­tridges, which had been pur­chased with $200 donated by the Friends of the Library.… Cir­cu­la­tion is very high, and [Direc­tor Irene] Cack­owski, not­ing the many new users brought into the library, says, ‘What a ser­vice! I can’t say enough good about it.’…

The inno­va­tions at Clo­quet [(M.N.) Pub­lic Library] reflect the phi­los­o­phy of Head Librar­ian Mike Knievel, that libraries are not lob­by­ists for print. He says, ‘The role of the library is not to push books per se, but to acquire, orga­nize, and redis­trib­ute infor­ma­tion and recre­ational mate­ri­als,’ regard­less of format.”

Libraries exper­i­ment­ing with videogames and find­ing them to be a very pop­u­lar ser­vice turned out to be too much for Will Man­ley, though. He wrote a blis­ter­ing attack on the prac­tice in the March 1983 edi­tion of Wil­son Library Bul­letin. As early as 1983, he was sound­ing the alarm that videogames in the library would be the death of civ­i­liza­tion as we know it.

Noth­ing, repeat noth­ing, in eleven years of being a librar­ian has upset me more than a lit­tle, one-page arti­cle in the School Library Jour­nal of Novem­ber 1982, in which the direc­tors of four pub­lic libraries boasted about the won­der­ful suc­cess they were hav­ing cir­cu­lat­ing video game cartridges.

Pac Man invades libraries - 1983 Video games! In the pub­lic library! Chain saws, paint rollers, ham­sters, drill bits–these items for cir­cu­la­tion, when we’ve read about them over the past ten years in our pro­fes­sional lit­er­a­ture, con­cerned a num­ber of us as con­sti­tut­ing non­sense. But there is some­thing faintly tol­er­a­ble about non­sense. It’s part of the human con­di­tion. We come up against non­sense all the time–at school, the post office, the dentist’s office, and yes, occa­sion­ally the pub­lic library. But non­sense, once it is accepted for what it is, can even to a degree be funny. The key to non­sense is that it just happens–there is very lit­tle rhyme or rea­son or phi­los­o­phy to it.

But cir­cu­lat­ing video games at the pub­lic library is not non­sense. It is seri­ously wrong. It is an aban­don­ment of the mis­sion of the pub­lic library. It is sur­ren­der­ing to the com­mer­cial and the super­fi­cial. It is con­trary to every­thing we stand for.…

In effect, video games con­sti­tute the most seri­ous threat to that impor­tant rela­tion­ship between chil­dren and books since the advent of the television.…

The ‘it brings new peo­ple into the library’ argu­ment is issu­ing forth from the lips of more and more librar­i­ans, and that’s an indi­ca­tion that we’ve for­got­ten what a library is all about.…

And when those pop­u­lar ser­vices not only don’t com­ple­ment our focus on the printed word but actu­ally clash against it, then we begin to sub­vert that com­mit­ment [to the com­mon good].…

If we stop stand­ing for the impor­tance of books and infor­ma­tion, then we will lose everything.”

All of this must have become so con­tro­ver­sial that Man­ley and Knievel were invited to debate the topic of “print vs. non-print” on “CBS Morn­ing News” with Bill Kur­tis. In the same over-the-top tone of his writ­ten edi­to­r­ial, Man­ley pro­claimed on the show that, “Offer­ing videogames in libraries is like serv­ing mar­ti­nis at AA meetings.”

This atti­tude was overly-simplistic and short-sighted 25 years ago, and it still is today. I’m going to give him the ben­e­fit of the doubt that in this day and age, espe­cially with usage sta­tis­tics sup­port­ing the inclu­sion of non-text mate­ri­als and pro­gram­ming, that he has since changed his opin­ion that pub­lic libraries should focus only on text on paper.

But the whole thing does illus­trate how libraries aren’t just about books, how new con­tent for­mats are always viewed sus­pi­ciously as not being part of the library’s mis­sion, and how that view changes over time once the for­mat becomes more main­stream. Twenty-five years later, it’s impor­tant for librar­i­ans to real­ize that videogames are just one more for­mat in a long line of many, and that they are an exten­sion of the same types of ser­vices we have pro­vided for decades such as sto­ry­time, board games, pro­grams for adults, craft pro­grams for chil­dren, meet­ing space for knit­ting clubs, com­puter classes, and more. How could we pos­si­bly jus­tify such basic cur­rent ser­vices as inter­net access and ref­er­ence ser­vice if we cling to out­dated def­i­n­i­tions of the library as being focused solely on the writ­ten word?

Per­son­ally, I believe pub­lic libraries are the last safe spaces that serve (and wel­come) every­one in the com­mu­nity, regard­less of race, eco­nomic posi­tion, age, or any other fac­tor. Many libraries have worked hard to become the cen­ter of their com­mu­ni­ties, and the con­cepts of the library as a space for civic engage­ment and as a “third place” are valid and impor­tant roles. The library as a 19th cen­tury vault of writ­ten knowl­edge with no other pur­pose but to raise the moral con­science of the masses through “good” lit­er­a­ture is a long-gone propo­si­tion. Times change, and libraries need to change with them.

I’m not call­ing Man­ley out on his views from 25-years ago, so much as show­ing that we’re still hav­ing these same argu­ments today and to note that you could sub­sti­tute “fic­tion,” “chil­dren,” “music,” “com­put­ers,” “inter­net,” or “videos” in any of the above quotes to see where we’ve already been on this. The key is to remem­ber that gam­ing in libraries in any form is an “and” propo­si­tion, not an “or.” It can coex­ist peace­fully with the books, mag­a­zines, news­pa­pers, and other ser­vices. It’s not the end of the world as we know it.

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10:42 pm Comments (8)

8 Comments »

  1. Well said Shifted. That is an eye opener, to real­ize that 25 years ago peo­ple were talk­ing about gam­ing. And yet, peo­ple still men­tion the topic with won­der­ment, sur­prise, and/or awe.
    But in my opin­ion that is a good thing. I remem­ber those teens when we firt turned on the gui­tar hero on the big huge drop down screen and the speak­ers were blast­ing at supreme wattage. You could tell those kids had no idea the library could be so cool.

    Yes the library can be the new ‘third place’, but it can also be the ‘cool third place’.

    And remem­ber, with­out gam­ing we wouldn’t have librar­i­ans fac­ing off against patrons on DDR over library fines.

    Comment by royce — March 19, 2008 @ 6:10 am

  2. I think it’s crit­i­cal that libraries are pro­vid­ing a video game expe­ri­ence, not just video game materials.

    Comment by dorkey kong — March 19, 2008 @ 7:00 am

  3. […] http://www.theshiftedlibrarian.com/archives/2008/03/18/videogames-and-martinis-25-years-later.html‘As far as I’m con­cerned, the cir­cu­la­tion of video games is too suc­cess­ful,’ says Har­vey Barfield, audio­vi­sual librar­ian at Arling­ton Heights Memo­r­ial Library (Ill.)…. The library (serv­ing 65000) owns 400 video­cas­settes and 50 Atari … […]

    Pingback by OJ is innocent. It was Audiovisual Librarians » Blog Archive » What others have been saying about audiovisual librarian — March 19, 2008 @ 11:28 am

  4. […] http://www.theshiftedlibrarian.com/archives/2008/03/18/videogames-and-martinis-25-years-later.html‘As far as I’m con­cerned, the cir­cu­la­tion of video games is too suc­cess­ful,’ says Har­vey Barfield, audio­vi­sual librar­ian at Arling­ton Heights Memo­r­ial Library (Ill.)…. The library (serv­ing 65000) owns 400 video­cas­settes and 50 Atari … […]

    Pingback by OJ is innocent. It was Audiovisual Librarians » Blog Archive » Quick Roundup — March 22, 2008 @ 11:13 am

  5. […] http://www.theshiftedlibrarian.com/archives/2008/03/18/videogames-and-martinis-25-years-later.html‘As far as I’m con­cerned, the cir­cu­la­tion of video games is too suc­cess­ful,’ says Har­vey Barfield, audio­vi­sual librar­ian at Arling­ton Heights Memo­r­ial Library (Ill.)…. The library (serv­ing 65000) owns 400 video­cas­settes and 50 Atari … […]

    Pingback by OJ is innocent. It was Audiovisual Librarians » Blog Archive » ‘audiovisual librarian’ on the web — March 24, 2008 @ 11:27 am

  6. […] sad. So I sug­gest to read­ing this to cleanse your palate of that awful taste of bit­ter librar­ian: Videogames and Mar­ti­nis: 25 years later It’s much more use­ful than call­ing some­one stupid….which as librar­i­ans we should all […]

    Pingback by Like Cat Stephens, I can’t keep it in. « La de da — March 24, 2008 @ 3:58 pm

  7. […] Videogames and Mar­ti­nis: 25 Years Later […]

    Pingback by Historien om tv-spel på bibliotek « Spelbiblioteket — March 31, 2008 @ 7:32 am

  8. […] the Shifted Librar­ian — Videogames and Mar­ti­nis: 25 years later […]

    Pingback by Gamla nyheter - eller: « Bibtech142 - Skogås Bibblablogg — April 4, 2008 @ 7:40 am

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