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	<title>Comments on: What Do Games Have to Do with Literacy?</title>
	<link>http://theshiftedlibrarian.com/archives/2008/02/19/what-do-games-have-to-do-with-literacy.html</link>
	<description>shifting libraries at the speed of byte</description>
	<pubDate>Fri, 16 May 2008 02:23:06 +0000</pubDate>
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		<title>By: Colleen Harris</title>
		<link>http://theshiftedlibrarian.com/archives/2008/02/19/what-do-games-have-to-do-with-literacy.html#comment-1909</link>
		<author>Colleen Harris</author>
		<pubDate>Wed, 20 Feb 2008 13:36:05 +0000</pubDate>
		<guid>http://theshiftedlibrarian.com/archives/2008/02/19/what-do-games-have-to-do-with-literacy.html#comment-1909</guid>
					<description>&lt;i&gt;what then is the difference between learning those skills through board games and learning them through videogames?&lt;/i&gt;

While I agree that games and videogames can be important tools in teaching literacy, there are some serious differences. With videogames, even interactive ones, you cannot claim the same social capital is being generated. If it is an online game and you are not in the room with the other players, the same social skills are not developed - you can 'ignore' anyone you dislike, and you can quiet and restart the game instead of working out constructive solutions, as you often have to do when in the same room as the other players. 

I lived with adult gamers for awhile who were serious WoW players (I realize this addresses games at the school-age level, but it paves the road for behavior down the line, as well), and while the structure of that particular game forces you to be social (i.e., join guilds) in order to get to the end-game, the social dynamic of video games encourages isolation from *real* social interaction. Some will argue against my dichotomizing the online world from the 'real' world, but it is a distinction that needs to be made, and early, given some of the unhealthy tendencies children are taking with them into adulthood. 

Anyway, yes, a certain kind of socialization occurs even in videogames, but it would be dangerous to equate it with the socialization of interacting with other human bodies in a 'real' setting.</description>
		<content:encoded><![CDATA[<p><i>what then is the difference between learning those skills through board games and learning them through videogames?</i></p>
<p>While I agree that games and videogames can be important tools in teaching literacy, there are some serious differences. With videogames, even interactive ones, you cannot claim the same social capital is being generated. If it is an online game and you are not in the room with the other players, the same social skills are not developed - you can &#8216;ignore&#8217; anyone you dislike, and you can quiet and restart the game instead of working out constructive solutions, as you often have to do when in the same room as the other players. </p>
<p>I lived with adult gamers for awhile who were serious WoW players (I realize this addresses games at the school-age level, but it paves the road for behavior down the line, as well), and while the structure of that particular game forces you to be social (i.e., join guilds) in order to get to the end-game, the social dynamic of video games encourages isolation from *real* social interaction. Some will argue against my dichotomizing the online world from the &#8216;real&#8217; world, but it is a distinction that needs to be made, and early, given some of the unhealthy tendencies children are taking with them into adulthood. </p>
<p>Anyway, yes, a certain kind of socialization occurs even in videogames, but it would be dangerous to equate it with the socialization of interacting with other human bodies in a &#8216;real&#8217; setting.</p>
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		<title>By: Mathematics Education Blog &#187; Blog Archive &#187; What Do Games Have to Do with Literacy?</title>
		<link>http://theshiftedlibrarian.com/archives/2008/02/19/what-do-games-have-to-do-with-literacy.html#comment-1917</link>
		<author>Mathematics Education Blog &#187; Blog Archive &#187; What Do Games Have to Do with Literacy?</author>
		<pubDate>Thu, 21 Feb 2008 02:04:19 +0000</pubDate>
		<guid>http://theshiftedlibrarian.com/archives/2008/02/19/what-do-games-have-to-do-with-literacy.html#comment-1917</guid>
					<description>[...] John Rice: [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] John Rice: [&#8230;]</p>
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		<title>By: Al Smith</title>
		<link>http://theshiftedlibrarian.com/archives/2008/02/19/what-do-games-have-to-do-with-literacy.html#comment-1918</link>
		<author>Al Smith</author>
		<pubDate>Thu, 21 Feb 2008 04:59:28 +0000</pubDate>
		<guid>http://theshiftedlibrarian.com/archives/2008/02/19/what-do-games-have-to-do-with-literacy.html#comment-1918</guid>
					<description>I have mixed feelings about this topic.  It all depends on what we mean by learning.  Not that I am an enemy of games but rather I hate to see valuable educational time wasted.  If solid methods and purpose are applied learning with games can be terrific and stimulating.  I learned an aweful lot playing monopoly with my mother yet I also see games as just a babysitter.  As a teacher-librarian, I try to build a strong culture of scholarship and critical thinking. I don't see the library as a coffe shop.  When gaming is just for recreation, I think the cost and effort of schooling is wasted.  I see social networking and IM in the same vein.  All learning is not just play- sometimes it is work too.  It really depends on the gifts and skill of the instructor.</description>
		<content:encoded><![CDATA[<p>I have mixed feelings about this topic.  It all depends on what we mean by learning.  Not that I am an enemy of games but rather I hate to see valuable educational time wasted.  If solid methods and purpose are applied learning with games can be terrific and stimulating.  I learned an aweful lot playing monopoly with my mother yet I also see games as just a babysitter.  As a teacher-librarian, I try to build a strong culture of scholarship and critical thinking. I don&#8217;t see the library as a coffe shop.  When gaming is just for recreation, I think the cost and effort of schooling is wasted.  I see social networking and IM in the same vein.  All learning is not just play- sometimes it is work too.  It really depends on the gifts and skill of the instructor.</p>
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		<title>By: jenny</title>
		<link>http://theshiftedlibrarian.com/archives/2008/02/19/what-do-games-have-to-do-with-literacy.html#comment-1934</link>
		<author>jenny</author>
		<pubDate>Fri, 22 Feb 2008 02:21:09 +0000</pubDate>
		<guid>http://theshiftedlibrarian.com/archives/2008/02/19/what-do-games-have-to-do-with-literacy.html#comment-1934</guid>
					<description>Thanks for sharing your thoughts, Colleen. I think you're comparing apples and oranges. While it's true there are videogames that are designed to be played by one person that may not involve social interactions, the same can be said of some tabletop games. One such example would be the aptly-named solitaire. I don't disagree with some of your points, but there are lots of videogames that are incredibly social, so I think it would be better to compare social videogames to social tabletop games and ask these questions.

Where I do disagree with you is that "the social dynamic of video games encourages isolation from *real* social interaction." There are some videogames that are better with real social interaction and some that foster it. This is no different than with any type of gaming (including sports).

I also don't see anyone equating socialization around videogames with socialization in other settings, although I will note that my experiences as a casual gamer involve very "real," very social interactions. Just because they happen around videogames does not make them any less valid than if they occurred around books, television, movies, the weather, fishing, knitting, or politics.</description>
		<content:encoded><![CDATA[<p>Thanks for sharing your thoughts, Colleen. I think you&#8217;re comparing apples and oranges. While it&#8217;s true there are videogames that are designed to be played by one person that may not involve social interactions, the same can be said of some tabletop games. One such example would be the aptly-named solitaire. I don&#8217;t disagree with some of your points, but there are lots of videogames that are incredibly social, so I think it would be better to compare social videogames to social tabletop games and ask these questions.</p>
<p>Where I do disagree with you is that &#8220;the social dynamic of video games encourages isolation from *real* social interaction.&#8221; There are some videogames that are better with real social interaction and some that foster it. This is no different than with any type of gaming (including sports).</p>
<p>I also don&#8217;t see anyone equating socialization around videogames with socialization in other settings, although I will note that my experiences as a casual gamer involve very &#8220;real,&#8221; very social interactions. Just because they happen around videogames does not make them any less valid than if they occurred around books, television, movies, the weather, fishing, knitting, or politics.</p>
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		<title>By: jenny</title>
		<link>http://theshiftedlibrarian.com/archives/2008/02/19/what-do-games-have-to-do-with-literacy.html#comment-1935</link>
		<author>jenny</author>
		<pubDate>Fri, 22 Feb 2008 02:27:17 +0000</pubDate>
		<guid>http://theshiftedlibrarian.com/archives/2008/02/19/what-do-games-have-to-do-with-literacy.html#comment-1935</guid>
					<description>Hi, Al - can you define what you mean by "recreation" when you describe wasted schooling? Would your definition also apply to art, music, phys ed, choir, etc.? I'm trying to discern how (for you) game playing is recreational and a waste of time in school versus those other activities.

I see IM as a tool, not an activity, and I know a lot of students use IM to collaboratively work on homework. Would you also describe using the telephone as a waste of time? If the student is IMing with a librarian, does that make it okay?

I don't mean to pick on you (I appreciate your comments), but I feel like there is more to these things than just pure recreation and that they do have learning value. As with any subject, you're spot on that the instructor can be key. So can parents.</description>
		<content:encoded><![CDATA[<p>Hi, Al - can you define what you mean by &#8220;recreation&#8221; when you describe wasted schooling? Would your definition also apply to art, music, phys ed, choir, etc.? I&#8217;m trying to discern how (for you) game playing is recreational and a waste of time in school versus those other activities.</p>
<p>I see IM as a tool, not an activity, and I know a lot of students use IM to collaboratively work on homework. Would you also describe using the telephone as a waste of time? If the student is IMing with a librarian, does that make it okay?</p>
<p>I don&#8217;t mean to pick on you (I appreciate your comments), but I feel like there is more to these things than just pure recreation and that they do have learning value. As with any subject, you&#8217;re spot on that the instructor can be key. So can parents.</p>
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		<title>By: Blogging Librarian &#187; Blog Archive &#187; Quick Links - &#8220;100 Books Every Child Should Read&#8221; and Other Stories - 23 February 2008</title>
		<link>http://theshiftedlibrarian.com/archives/2008/02/19/what-do-games-have-to-do-with-literacy.html#comment-1953</link>
		<author>Blogging Librarian &#187; Blog Archive &#187; Quick Links - &#8220;100 Books Every Child Should Read&#8221; and Other Stories - 23 February 2008</author>
		<pubDate>Sat, 23 Feb 2008 00:31:10 +0000</pubDate>
		<guid>http://theshiftedlibrarian.com/archives/2008/02/19/what-do-games-have-to-do-with-literacy.html#comment-1953</guid>
					<description>[...] - Gaming, School Libraries and CurriculumNext time anyone asks you why you are playing so much video games, point them to this article. Just don&#8217;t quote me on it. Alternatively, you might also want to read Paul Waelchli&#8217;s article on the skills used to play popular videogames.(via The Shifted Librarian) [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] - Gaming, School Libraries and CurriculumNext time anyone asks you why you are playing so much video games, point them to this article. Just don&#8217;t quote me on it. Alternatively, you might also want to read Paul Waelchli&#8217;s article on the skills used to play popular videogames.(via The Shifted Librarian) [&#8230;]</p>
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		<title>By: Post #3 - Shift to Gaming &#171; Blog Me a Story</title>
		<link>http://theshiftedlibrarian.com/archives/2008/02/19/what-do-games-have-to-do-with-literacy.html#comment-1962</link>
		<author>Post #3 - Shift to Gaming &#171; Blog Me a Story</author>
		<pubDate>Sat, 23 Feb 2008 17:20:45 +0000</pubDate>
		<guid>http://theshiftedlibrarian.com/archives/2008/02/19/what-do-games-have-to-do-with-literacy.html#comment-1962</guid>
					<description>[...] What do games have to do with literacy? [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] What do games have to do with literacy? [&#8230;]</p>
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		<title>By: Brian Mandabach</title>
		<link>http://theshiftedlibrarian.com/archives/2008/02/19/what-do-games-have-to-do-with-literacy.html#comment-2002</link>
		<author>Brian Mandabach</author>
		<pubDate>Tue, 26 Feb 2008 06:55:42 +0000</pubDate>
		<guid>http://theshiftedlibrarian.com/archives/2008/02/19/what-do-games-have-to-do-with-literacy.html#comment-2002</guid>
					<description>I have some mixed feelings as well on this, but I guess I'm old fashioned.  I read LOTR over and over again--there were no movies or video games in my day.  And I feel that there is nothing like having an  imaginary world inside me that was created only by books.</description>
		<content:encoded><![CDATA[<p>I have some mixed feelings as well on this, but I guess I&#8217;m old fashioned.  I read LOTR over and over again&#8211;there were no movies or video games in my day.  And I feel that there is nothing like having an  imaginary world inside me that was created only by books.</p>
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		<title>By: jenny</title>
		<link>http://theshiftedlibrarian.com/archives/2008/02/19/what-do-games-have-to-do-with-literacy.html#comment-2004</link>
		<author>jenny</author>
		<pubDate>Tue, 26 Feb 2008 13:28:42 +0000</pubDate>
		<guid>http://theshiftedlibrarian.com/archives/2008/02/19/what-do-games-have-to-do-with-literacy.html#comment-2004</guid>
					<description>Brian, can you explain why you think it's one or the other and why it can't be both? Many of the people I know who read LOTR cover to cover also played D&#038;D, Magic, and/or other games. Do you think their imaginary worlds were any less valid than yours because they played tabletop games?</description>
		<content:encoded><![CDATA[<p>Brian, can you explain why you think it&#8217;s one or the other and why it can&#8217;t be both? Many of the people I know who read LOTR cover to cover also played D&#038;D, Magic, and/or other games. Do you think their imaginary worlds were any less valid than yours because they played tabletop games?</p>
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		<title>By: DeanG</title>
		<link>http://theshiftedlibrarian.com/archives/2008/02/19/what-do-games-have-to-do-with-literacy.html#comment-2006</link>
		<author>DeanG</author>
		<pubDate>Tue, 26 Feb 2008 16:20:45 +0000</pubDate>
		<guid>http://theshiftedlibrarian.com/archives/2008/02/19/what-do-games-have-to-do-with-literacy.html#comment-2006</guid>
					<description>Another link related to using games (Catan, Empire Builder, Road to the Whitehouse) in the classroom:
http://www.mayfairgames.com/teacherzone.htm</description>
		<content:encoded><![CDATA[<p>Another link related to using games (Catan, Empire Builder, Road to the Whitehouse) in the classroom:<br />
<a href="http://www.mayfairgames.com/teacherzone.htm" rel="nofollow">http://www.mayfairgames.com/teacherzone.htm</a></p>
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		<title>By: The Shifted Librarian &#187; How School Libraries Can Use Board Games</title>
		<link>http://theshiftedlibrarian.com/archives/2008/02/19/what-do-games-have-to-do-with-literacy.html#comment-7062</link>
		<author>The Shifted Librarian &#187; How School Libraries Can Use Board Games</author>
		<pubDate>Tue, 22 Apr 2008 12:24:12 +0000</pubDate>
		<guid>http://theshiftedlibrarian.com/archives/2008/02/19/what-do-games-have-to-do-with-literacy.html#comment-7062</guid>
					<description>[...] in February, I was excited that Brian Mayer had tied the New York state curriculum standards to board games and that the School Library System of Genesee Valley BOCES had invested in a board game collection [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] in February, I was excited that Brian Mayer had tied the New York state curriculum standards to board games and that the School Library System of Genesee Valley BOCES had invested in a board game collection [&#8230;]</p>
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		<title>By: News &#187; How School Libraries Can Use Board Games</title>
		<link>http://theshiftedlibrarian.com/archives/2008/02/19/what-do-games-have-to-do-with-literacy.html#comment-7150</link>
		<author>News &#187; How School Libraries Can Use Board Games</author>
		<pubDate>Tue, 22 Apr 2008 15:06:09 +0000</pubDate>
		<guid>http://theshiftedlibrarian.com/archives/2008/02/19/what-do-games-have-to-do-with-literacy.html#comment-7150</guid>
					<description>[...] in February, I was excited that Brian Mayer had tied the New York state curriculum standards to board games and that the School Library System of Genesee Valley BOCES had invested in a board game collection [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] in February, I was excited that Brian Mayer had tied the New York state curriculum standards to board games and that the School Library System of Genesee Valley BOCES had invested in a board game collection [&#8230;]</p>
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		<title>By: Name withheld, please</title>
		<link>http://theshiftedlibrarian.com/archives/2008/02/19/what-do-games-have-to-do-with-literacy.html#comment-7472</link>
		<author>Name withheld, please</author>
		<pubDate>Tue, 29 Apr 2008 17:29:32 +0000</pubDate>
		<guid>http://theshiftedlibrarian.com/archives/2008/02/19/what-do-games-have-to-do-with-literacy.html#comment-7472</guid>
					<description>Just wanted to add that I work in an urban high school library. I want to  but can't afford to purchase video games and 1 or 2 consoles but instead I have added a table for board games, have numerous board games available for students to play during their free time(lunch period) and have added a foose ball table which we have not used because we need to have some rules established. Students enjoy playing the games enormously and I am considering adding a second table. They exhibit good social skills and employ logic strategies. Name withheld, please.</description>
		<content:encoded><![CDATA[<p>Just wanted to add that I work in an urban high school library. I want to  but can&#8217;t afford to purchase video games and 1 or 2 consoles but instead I have added a table for board games, have numerous board games available for students to play during their free time(lunch period) and have added a foose ball table which we have not used because we need to have some rules established. Students enjoy playing the games enormously and I am considering adding a second table. They exhibit good social skills and employ logic strategies. Name withheld, please.</p>
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