February 8, 2008

Caching in on Gaming in Libraries

Filed under: precat — jenny @ 5:01 pm

One of my favorite things about going to conferences is getting to meet and talk with people I normally wouldn’t get to know. I had another such experience at Midwinter when I met Leslie Morgan, First Year Experience/Education Librarian with the University of Notre Dame’s Libraries. Last year, she received the Outstanding New Librarian Award for the State of Indiana because she is an avid supporter of information literacy and diversity programs issues in academic librarianship. She is also very active promoting literacy in the community where she lives.
I met her at Midwinter because Leslie is the chair of the Research to Practice Literacy Discussion Group that hosted a panel presentation about gaming and literacy by Scott Nicholson, Julie Scordato, and myself, along with discussion from the standing room only participants. I was unfamiliar with Notre Dame’s efforts around gaming, so my ears perked up when she began talking about what the librarians there have been doing around gaming.
My favorite initiative is a program they created for first year students. Called Caching in at the Libraries, this program played on the popular hobby geocaching in an attempt to help incoming students learn more about the various libraries and services on campus.

“225 First Year Students signed up to play the game which consisted of finding 17 hidden ‘caches’ throughout Hesburgh and the branch libraries. 40 students ended up finding at least some of the caches, and 26 students were able to find all of the hidden caches. 10 of these students won iPod Shuffles, and the others won the ND ‘Shirt’.
Though the turnout for the game was not as large as we had hoped, the students who participated were very enthusiastic about it. Many of them have commented on how fun it was, and how much they enjoyed visiting all the libraries. One participant volunteered this comment: ‘I know I’ve been on campus for only 3 weeks but I probably would’ve never found out about those libraries. They are very valuable and interesting. If I had to give any evaluation of the program, I’d say continue it. Very rewarding.’ Plans are in the works to survey participants to find out ways to improve the program for next year.” [IRIS Department Newsletter

Caching in at the University of Notre Dame Libraries

I think 225 participants is a darn good turnout for a first attempt, but their efforts didn’t stop there. In addition, the librarians hosted their first gaming night last December as an outreach activity for students.

“This year IRIS, with financial support from User Services and The First Year of Studies, hosted their first ever Game Night on December 12th and 13th – the official “reading days” before finals begin. The events took place in the library lounge and
featured coffee, cocoa, hot tea, a host of snacks, and several lo-tech games. Game Night is our effort to help relieve some of the stress of studying for finals, and it is loosely modeled on a program that has been hosted at St. Mary’s for the last few years.
No official count was taken, but somewhere between 300 and 600 students flocked to the library lounge to graze and game their troubles away. Games included Twister, Clue, Monopoly, Connect 4, Operation, Play-doh, various card games, and several coloring books and crayons. What games do students like to play? Operation and coloring were by far the most popular activities. Perhaps we had an abundance of pre-med and art students on hand!
Student’s reactions to Game Night were overwhelmingly positive. Roughly 60 students completed comment cards, and according to their responses they truly appreciated the food. Many suggested that we try to provide healthier snack alternatives such as fruit and milk. Many students liked coloring best, and one student suggested that we provide more hot guys! We’re not sure if that is in our budget, but we do hope to host Game Night during future finals weeks, and we welcome suggestions for easy and fun activities.” [IRIS Department Newsletter]

Now I’m very interested to track ND’s efforts, as it’s great to have more data from successful gaming initiatives, especially when they’re creative ideas.

8 Comments

  1. What an amazing idea! As a geocacher myself I think this would be an amazing way to promote geocaching and libraries.

    Comment by heidi — February 8, 2008 @ 5:58 pm

  2. Thanks for highlighting their work. The caching idea seems great and there’s a lot that they could build on. I’m interested to see what comes next.

    Comment by paul — February 8, 2008 @ 8:10 pm

  3. […] The Shifted Librarian added an interesting post on Caching in on Gaming in LibrariesHere’s a small excerpt […]

    Pingback by Art Blog » Caching in on Gaming in Libraries — February 8, 2008 @ 9:55 pm

  4. […] cases where posts on social networks have been introduced as evidence. Jenny Levine reports on some successful games nights in academic libraries – this time meaning geocaching and board games, not computer […]

    Pingback by Simon Chamberlain’s library weblog » Blog Archive » Worth a look this week — February 13, 2008 @ 1:40 am

  5. This is definitely a neat idea for students! Thanks for sharing it! I would’ve loved something like this in college!
    -Talking Books Librarian
    http://talkingbookslibrarian.blogspot.com/

    Comment by Talking Books Librarian — February 13, 2008 @ 9:49 am

  6. […] Via The Shifted Librarian. […]

    Pingback by Geocaching at Notre Dame libraries « Level 1 Librarian — February 18, 2008 @ 12:43 pm

  7. […] A few libraries have already taken up the idea. The most interesting example is the location based game Scoot from Australia, which in the past has involved the Australian Centre for the Moving Image, State Library of Victoria, National Gallery of Victoria, the Arts Centre and the Melbourne Museum. The Shifted Librarian also had a recent post that gives a great example of using geocaching in libraries. […]

    Pingback by Geocaching, location-based gaming and libraries : Library Bazaar — June 23, 2008 @ 7:11 pm

  8. […] A few libraries have already taken up the idea. The most interesting example is the location based game Scoot from Australia, which in the past has involved the Australian Centre for the Moving Image, State Library of Victoria, National Gallery of Victoria, the Arts Centre and the Melbourne Museum. The Shifted Librarian also had a recent post that gives a great example of using geocaching in libraries. […]

    Pingback by Geocaching, location-based gaming and libraries - Library Cult - Putting the Cult back into Culture — February 26, 2012 @ 12:31 am

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