January 8, 2008

Old-fashioned Books Plus Games Mashup

BookChase

Bookchase® is exactly what it says — a chase with books.

Bookchase® is also the world’s first board game about books which comes with your own book­shelf, library card, book­shop, and your own set of tiny books to col­lect. First one to col­lect six books and head home wins! Sim­ple really.

Bookchase® is a fam­ily game which can also be played by adults and is designed for any­one from 5 years upwards. Never read a book? — you could still win. Read all the books in the world? You could still lose. Dare you take the Bookchase® challenge?…

You can get your books in lots of ways — by answer­ing ques­tions, vis­it­ing the Bookchase® shop or Library. Or per­haps it’s your birth­day and one of the other play­ers would like to give you one of their books as a present. You can even find books on the Bookchase® board. Be care­ful though, you might drop your book in the bath and be forced to leave it on Trea­sure Island to dry out! How­ever many play­ers start you can never be cer­tain who is going to win.” [via kim­booktu]

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6:52 am Comments (8)

8 Comments »

  1. This game looks so…familiar. It’s almost like.…I don’t know. It should be a triv­ial thing to remem­ber. Well, I’m sure if I keep pur­su­ing the mat­ter I’ll think of it.

    Seri­ously though, you would think that there could have been a bit more cre­ativ­ity involved. Well, at least it’s not yet another re-themeing of Monopoply. Maybe I’m judg­ing it a bit harshly though, I can’t claimed to have played it. I have played what it seems to strongly resem­ble. Per­haps we’ll be read­ing about a law­suit soon ;) .

    Comment by Jon Gorman — January 8, 2008 @ 3:53 pm

  2. Sadly, too many bud­ding game design­ers are stuck in board game designs that are 20+ years old. Triv­ial Pur­suit was great in its time, but trivia games have come a long way since these roll-and-move, everyone-watch-one-player-think games. Wits and Wagers is a great exam­ple of a trivia game that rethought how trivia games could be.

    The same is true in other boardgames. I still see games pro­duced today based upon a roll-and-move mech­a­nism, which each player does noth­ing until their turn comes around, and the win­ner of the game is pri­mar­ily based upon luck of card-drawing or dice-rolling. Over the last decade, there have been sig­nif­i­cant advance­ments in board game design.

    So, if you are a bud­ding game designer, look­ing to make the next great game with a library theme, look at mak­ing it an inter­est­ing and engag­ing game expe­ri­ence and not just a rehash of some­thing from the past.

    Comment by Scott Nicholson — January 8, 2008 @ 4:59 pm

  3. Not sure I’d agree with the com­ments above. I’ve been look­ing at a lot of com­ments on this new game and they’re quite var­ied. I think a lot of game design­ers get stuck up their own ‘theoretical-must-be-so-new-obsessive-selves’ when try­ing to be orig­i­nal that they miss the point of what board games are about…an excuse to inter­act with other human beings — quite often in a fam­ily set­ting (with mixed ages and abil­i­ties) — this is increas­ingly impor­tant in an age of tv/electronic media…

    As nei­ther of the com­mentees have played (nor me) I’m not sure what you can assume by just ‘the look’. Triv­ial Pur­suit was based on a num­ber of ear­lier games (NBC’s Trivia game from 1970! for exam­ple) and in itself didn’t have a huge amount of inno­va­tion. I think you’re miss­ing the point of why this game appears to exist — as a fam­ily game — TP isn’t it’s just and exer­cise in demon­strated ego — and in terms of play — tra­di­tional meth­ods are always going to be bet­ter than con­trived exam­ples just for their own sake.

    From what I read the trivia part isn’t so triv­ial and only appears to play 20% of the game play any­way. So much for judg­ing a game by its cover…

    I look for­ward to see­ing how this one devel­ops and play­ing it eventually…then I’ll pass a more crit­i­cal comment.

    Comment by George — January 12, 2008 @ 11:51 am

  4. Hello, Jenny.

    I just stum­bled on your web site and would like to put a link to it on my blog page if that is OK. I love your site. I have just got out of library school and want to set up a meet­ing place for librar­i­ans to blow off steam. Please let me know what you think of it. Thanks for post­ing this. \

    DHVIBE.

    Comment by David — January 12, 2008 @ 11:28 pm

  5. George, I’d love to see some more links or cita­tions about the game. The only ones I could find were ones on the publisher’s web­site and all of those came from a group who were appar­ently in some sort of test demon­stra­tion of it. It seemed skewed at best. Like I said, given what I could find it was dif­fi­cult to judge the game. From what images I could see and descrip­tions I could find of game play it strongly resem­bles Triv­ial Pur­suit, with per­haps some sort of “events” mech­a­nisms built in. Just hav­ing the cards on squares instead of in a box doesn’t seem a huge dif­fer­ence in game­play. I’d love to be proven wrong. I’m not spend­ing my money though at this point to see if I am.

    As for miss­ing the point, I don’t want to be snide but who do you think I play games with? I’m in a reg­u­lar board game group, I’ve been play­ing all types of games with my friends and fam­ily for a long time now. The prob­lem Scott and I both talk about is ram­pant in games from the larger retail­ers and those who try to cash in on sim­i­lar­ity. It’s also some­thing I’ve noticed occur­ring fre­quently in edu­ca­tion from both the per­spec­tive of a stu­dent as well as those times I’ve looked over the mate­r­ial myself.

    If a par­tic­u­lar game is enjoy­able, I’m will­ing to play that game. How­ever, I rarely would be will­ing to spend money pur­chas­ing a nearly iden­ti­cal one except for a re-theming. Were I an edu­ca­tor, I’d have to see some­thing more con­clu­sive on why this game is bet­ter than Triv­ial Pur­suit for Kids or some­thing that I’d be likely to already own.

    One dis­claimer as well, I must admit as well I’ve never liked Triv­ial Pur­suit that much. It’s often long, bor­ing, and an exer­cise in endurance. My expe­ri­ence is the same with Monopoly.

    It’s true some­times games can look iden­ti­cal but play dif­fer­ent. Clue and Kill Doc­tor Lucky are both games I’ve enjoyed in the past. It’s likely that Kill Doc­tor Lucky was inspired by Clue, but the feel is dif­fer­ent and feels clev­erly done.

    I’ll stop my ram­bling, but I think the con­cerns Scott and I have both are very valid. From the descrip­tions and pic­tures I’ve seen I’d guess that you go around and land on spots. Par­tic­u­lar actions can be asso­ci­ated with spots, like “los­ing a book” or hav­ing to do some­thing to get a book. So a com­bi­na­tion of roll and move and trivia. Not my cup of tea, nor has it ever really been.

    Comment by Jon Gorman — January 14, 2008 @ 3:11 pm

  6. Scott and Jon have great points. Triv­ial Pur­suit only suc­ceeds, as many games do, on an essen­tially inter­est­ing activ­ity, but the game itself is bro­ken. Not so with Wits & Wagers, as Scott men­tions. Want a good trivia game that does not require knowl­edge of trivia and is an inher­ently fun game? Check out Wits & Wagers.

    Comment by Parmenides — January 16, 2008 @ 6:06 pm

  7. Hi Scott/Jon/Parmenides — point taken on some of these issues — I hope I wasn’t too per­sonal in comments.

    I think we can all agree that TP is ‘bro­ken’ in many senses and an exer­cise in ego — who know most wins…! Isn’t there room for a sim­ple, maybe flawed game which just encour­ages inter­ac­tion about books (there­fore not tech­nol­ogy) and acts as a vehi­cle to ‘pull’ kids (and adults…) into things that they might not find otherwise?

    Gen­er­ally, I’m less inter­ested in the ‘holy grail’ of a per­fect game because I’ve yet to find one but I’m will­ing to cel­e­brate any­one who attempts some­thing dif­fer­ent who isn’t big/corporate/cynical in devel­op­ment terms. I’ve been hunt­ing and found quite a mix­ture of blog com­ments on Bookchase to-date (as it appears to be quite new) and they fall into a ‘mixed-bag’ response from move over TP to ‘this is great but I lost’ and ‘irri­tated’ because it wasn’t all ques­tions. I think all this does is illus­trate that the world is big enough to have many vari­a­tions of play and there­fore lev­els of sat­is­fac­tion in board game play. I per­son­ally have always found TP and Monop­oly irri­tat­ing too because they weren’t the all-inclusive fam­ily games they pre­tended to be. It appears that Bookchase might be just an excuse to play a board game about books. Seems an OK start point to me…

    Thanks for the link to Wits & Wagers I’ll check it out.

    Comment by George — January 18, 2008 @ 10:43 am

  8. […] book­marks tagged old-fashioned Old-fashioned Books Plus Games Mashup saved by 1 oth­ers     shadow85207 book­marked on 01/20/08 | […]

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