Last year I wrote the September/October issue of Library Technology Reports on Gaming in Libraries: Intersection of Services as a general overview that could help jumpstart a discussion in a library (especially with a department head or administrator). During the next few weeks, I’ll be writing an update to that issue, so I’m curious what you’d like to see in this new edition.
My intent is to broaden the discussion about gaming to include a more holistic view of the topic, beyond just video games, as well as diversifying the audience for gaming in libraries beyond just teens. So I have a pretty good idea of what I want to write about, and although I’ll have a shorter length to work with (half as long as the first one because TechSource is trying to reduce the cover price of LTR), I’d still like some input. What questions do you need answered? What do you need help explaining to others in your institution? Which areas need some further exploration?
I’m also hoping to highlight a few more case studies if there’s room. I’m particularly interested in showcasing unique gaming services offered by school and rural public libraries or services to nontraditional patrons, so please let me know if you think you’re doing something good.
Please leave a comment and share your thoughts. Thanks!