November 27, 2007

Gaming in Libraries LTR Update

my LTR cover Last year I wrote the September/October issue of Library Tech­nol­ogy Reports on Gam­ing in Libraries: Inter­sec­tion of Ser­vices as a gen­eral overview that could help jump­start a dis­cus­sion in a library (espe­cially with a depart­ment head or admin­is­tra­tor). Dur­ing the next few weeks, I’ll be writ­ing an update to that issue, so I’m curi­ous what you’d like to see in this new edition.

My intent is to broaden the dis­cus­sion about gam­ing to include a more holis­tic view of the topic, beyond just video games, as well as diver­si­fy­ing the audi­ence for gam­ing in libraries beyond just teens. So I have a pretty good idea of what I want to write about, and although I’ll have a shorter length to work with (half as long as the first one because Tech­Source is try­ing to reduce the cover price of LTR), I’d still like some input. What ques­tions do you need answered? What do you need help explain­ing to oth­ers in your insti­tu­tion? Which areas need some fur­ther exploration?

I’m also hop­ing to high­light a few more case stud­ies if there’s room. I’m par­tic­u­larly inter­ested in show­cas­ing unique gam­ing ser­vices offered by school and rural pub­lic libraries or ser­vices to non­tra­di­tional patrons, so please let me know if you think you’re doing some­thing good.

Please leave a com­ment and share your thoughts. Thanks!