October 27, 2007

When LIS Classes Game

I love that my friend, the newly minted Dr. Stephens, devoted one of his LIS class nights to gam­ing. I’m sorry I couldn’t be there to help out, but it sounds like the stu­dents did quite well on their own. I would love to see more LIS courses play­ing and explor­ing like this, help­ing the stu­dents form their own opinions.

Games…Games…Games…

How do you make your college-age son jeal­ous? Tell him you played Gui­tar Hero… in school…for a class…while the teacher was there. Hey, I thought it was great fun at our Wednes­day game night. I’m not totally con­vinced of all the edu­ca­tional val­ues of these games, but in terms of build­ing com­mu­nity, gam­ing really show teens that libraries are will­ing to invest in their inter­ests. I love the idea that gam­ing allows teens to get to know their librar­i­ans on a more casual basis. We might not seem so ‘scary’ when they need us for infor­ma­tional pur­poses. I’m unde­cided about the con­cept of mak­ing kids check out books before they can play games. That might be a lit­tle like hav­ing to eat your lima beans before you can have your choco­late cake. In the end, does any­one learn to like lima beans?” [Sharonlis768’s Weblog]

Gaming Night: LIS768

Gam­ing

I def­i­nitely think there’s a place for games in libraries, includ­ing board games. From my own expe­ri­ence with strat­egy games, I know that some games require a great deal of thought and atten­tion, as well as crit­i­cal think­ing and a lot of decision-making. At my old job, the pres­i­dent and I would often dis­cuss cor­po­rate strat­egy in terms of strat­egy games, since we were both avid gamers at the time. He was the ‘con­quer and pil­lage’ type while I was the ‘research and develop’ type, so we com­ple­mented each other well. The prob­lem with some strat­egy games, though, is that you can some­times learn what it takes to beat an AI with­out nec­es­sar­ily learn­ing fun­da­men­tal strat­egy. I don’t men­tion this as a crit­i­cism of the notion of gam­ing in libraries or to say that good skills can’t be learned, but I’ve always been dis­ap­pointed by games that turn out to be puz­zles. I guess that’s a bit tan­gen­tial…” [Nat’s Weblog]

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6:12 pm Comments (5)

5 Comments »

  1. That’s funny. When I was a kid grow­ing up in the 1950s I was never scared of libraries. I didn’t have to be tempted with candy to go into one, and I was a typ­i­cal kid. I knew that libraries were quiet places with books. It was that way in west­ern civ­i­liza­tion for at least 2000 years, until recently. Now we have a gen­er­a­tion of young­sters, many of whom have atten­tion deficit dis­or­der. They have been raised by TVs, radios, stereos, and video games. They have been deprived of suf­fi­cient ver­bal atten­tion from par­ents. Their moms didn’t read them bed­time sto­ries from pic­ture books. They can­not focus their thoughts when it’s quiet. This is sad, but it’s not right to do away with quiet libraries in order to accom­mo­date them. Noisy libraries are an indi­ca­tor of a civ­i­liza­tion in decline. See my website.

    Comment by Michael Wright — November 4, 2007 @ 2:17 pm

  2. Michael, the his­tory of the pub­lic library has changed dras­ti­cally dur­ing the last 200 years. In this coun­try, there were times chil­dren were not allowed to enter, and at other times fic­tion was not allowed because it rot­ted the minds of youth. So the results of advo­cat­ing for things to go back to the way they were might sur­prise you and even pre­vent you from enjoy­ing the library at all.

    The argu­ments you make about games are the same ones made about tele­vi­sion, movies, and yes, at one point, books (woe, the loss of oral tra­di­tion). You are cer­tainly enti­tled to your opin­ion, but the prob­lems you note are not con­fined to kids who play video games and in fact they’ve been well-noted for decades about Baby Boomers, Gen­er­a­tion Xers, and others.

    Finally, I’ve never heard a sin­gle per­son advo­cate for “get­ting rid of quiet libraries.” What we encour­age is “zones” within the library, so that there are quiet areas and non-quiet areas where *any­one* (not just “those kids today” play­ing video games) can col­lab­o­rate, talk, and enjoy them­selves with­out wor­ry­ing about dis­turb­ing oth­ers. You don’t want oth­ers to take away the things you enjoy about the library — I would hope you aren’t advo­cat­ing doing the same to others.

    Comment by jenny — November 26, 2007 @ 7:13 am

  3. Not only do I ques­tion the valid­ity of gam­ing in libraries, but I def­i­nitely ques­tion its valid­ity in library school!
    For­get leav­ing your college-aged kids aghast… what would fel­low Mas­ters stu­dents think? *Sigh* the deval­u­a­tion of the MLIS continues.

    Comment by Library Student — December 30, 2007 @ 10:05 am

  4. I’d love to know just how much “Library Stu­dent” has inves­ti­gated this topic. This type of unsub­stan­ti­ated dis­missal would have kept fic­tion and chil­dren out of libraries 100 years ago. Email on pub­lic com­put­ers was “not a valid ser­vice” ten years ago — does “Library Stu­dent” agree with that opin­ion, as well? It’s dif­fi­cult to tell since this per­son doesn’t pro­vide any argu­ments, facts, or even state­ments other than “gam­ing is bad.”

    Your opin­ion is yours, but I ques­tion if you’re learn­ing how to eval­u­ate ser­vices as part of your LIS edu­ca­tion. Per­haps that’s the real issue here. If you’re get­ting your LIS degree so that other mas­ters stu­dents will think more highly of you, then you’re there for the wrong rea­sons to begin with.

    Comment by jenny — December 30, 2007 @ 10:24 am

  5. Eric…

    I’m a real sucker for any­thing to do with accel­er­ated learn­ing ideas. Thanks for your post. I’m going to get back into this next month.…

    Trackback by Eric — January 9, 2008 @ 8:49 am

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