Wednesday, October 3, 2007

Gaming Roundup

A few things I’ve wanted to blog about in-depth but am just throwing out there for now.

  • Paul over at ResearchQuest beat me to the punch to post about Carnegie Mellon University’s Library Arcade. This is a must-read, must-play combo for all library staff interested in using gaming in instruction. Heck, maybe we should have a leaderboard on this one. ;-) I love the idea of adapting an old school style game (like “Diner Dash”) but putting a library spin on it.
  • When I wasn’t looking, Penn State turned its Virtual Worlds blog into a big ol’ Educational Gaming Commons, now with forums in addition to the blog.
  • Chris attended the Games, Learning, and Society Conference back in July (the one that I also went to), and you can read his notes over on LibLaureate. In his reflections on James Paul Gee’s opening keynote, Chris wrote, “When do we reach a threshold and go grab a walk-through or a cheat code? Is this the importance of social networks - I’ve reached so far and now I need some help?” That’s a great question, and I think the answer is yes.
  • At Learning2007 later this month, they’re going to do a Rapid Learning Game Experiment. While the exercise itself is fascinating, it’s the last sentence that intrigues me most (emphasis is mine).

    “We are going to push Gaming for Learning Development to the max in an upcoming experiment. Here are the ingredients:

    • Take several undergraduate students from Champlain College’s Electronic Gaming & Interactive Development Program in Vermont and bring them to Orlando for Learning 2007.
    • Give them an assignment to create a Learning Focused Game, defined by a group of companies at Learning 2007.
    • Over the next 58 hours, in full view of 2,000 participants - with feedback every few hours - they will build an web based immersive learning game.
    • This learning activity will then be reviewed, edited and released into Open Source for the entire global community to use.
  • The following video is just awesome in every sense of the word. I laughed, I cried, and then I laughed some more. Watch the whole thing to find out who’s behind it. Not only is it an object lesson in how social gaming can be and how libraries could implement it, but it’s also a great marketing lesson for us. I’ll definitely be showing snippets of this one in my presentations.

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10:42 pm

5 Comments »

  1. […] unknown wrote an interesting post today onHere’s a quick excerptWhen I wasn’t looking, Penn State turned its Virtual Worlds blog into a big ol’ Educational Gaming Commons, now with forums in addition to the blog. Chris attended the Games, Learning, and Society Conference back in July (the one that I … […]

    Pingback by Video Games » Gaming Roundup — Wednesday, October 3, 2007 @ 11:55 pm

  2. The video is hilarious, I really enjoyed watching it. Wii rocks. Thanks for posting.
    http://vidsonly.blogspot.com

    Comment by phenom — Sunday, October 7, 2007 @ 5:30 pm

  3. Thanks for highlighting the amazing students at Champlain. They are getting excited about the RoundUp. They are also amping up to develop an information literacy game for college students, a direct result of my loving TechSource this summer.

    Comment by Sarah Cohen — Wednesday, October 10, 2007 @ 12:19 pm

  4. […] ain’t the only ones who play games 10 10 2007 Via the Shifted Librarian, check out this great idea for a gaming […]

    Pingback by Kids ain’t the only ones who play games « — Wednesday, October 10, 2007 @ 4:52 pm

  5. Thanks for posting the Wii gaming video. I discussed the championship and a non-profit program,called “Wii Seniors”, in a post on my blog:
    More Wii Gaming for Older Adults

    Comment by Isabelle Fetherston — Thursday, October 11, 2007 @ 9:39 am

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