October 3, 2007

Gaming Roundup

A few things I’ve wanted to blog about in-depth but am just throw­ing out there for now.

  • Paul over at ResearchQuest beat me to the punch to post about Carnegie Mel­lon University’s Library Arcade. This is a must-read, must-play combo for all library staff inter­ested in using gam­ing in instruc­tion. Heck, maybe we should have a leader­board on this one. ;-) I love the idea of adapt­ing an old school style game (like “Diner Dash”) but putting a library spin on it.
  • When I wasn’t look­ing, Penn State turned its Vir­tual Worlds blog into a big ol’ Edu­ca­tional Gam­ing Com­mons, now with forums in addi­tion to the blog.
  • Chris attended the Games, Learn­ing, and Soci­ety Con­fer­ence back in July (the one that I also went to), and you can read his notes over on LibLau­re­ate. In his reflec­tions on James Paul Gee’s open­ing keynote, Chris wrote, “When do we reach a thresh­old and go grab a walk-through or a cheat code? Is this the impor­tance of social net­works — I’ve reached so far and now I need some help?” That’s a great ques­tion, and I think the answer is yes.
  • At Learning2007 later this month, they’re going to do a Rapid Learn­ing Game Exper­i­ment. While the exer­cise itself is fas­ci­nat­ing, it’s the last sen­tence that intrigues me most (empha­sis is mine).

    We are going to push Gam­ing for Learn­ing Devel­op­ment to the max in an upcom­ing exper­i­ment. Here are the ingredients:

    • Take sev­eral under­grad­u­ate stu­dents from Cham­plain College’s Elec­tronic Gam­ing & Inter­ac­tive Devel­op­ment Pro­gram in Ver­mont and bring them to Orlando for Learn­ing 2007.
    • Give them an assign­ment to cre­ate a Learn­ing Focused Game, defined by a group of com­pa­nies at Learn­ing 2007.
    • Over the next 58 hours, in full view of 2,000 par­tic­i­pants — with feed­back every few hours — they will build an web based immer­sive learn­ing game.
    • This learn­ing activ­ity will then be reviewed, edited and released into Open Source for the entire global com­mu­nity to use.
  • The fol­low­ing video is just awe­some in every sense of the word. I laughed, I cried, and then I laughed some more. Watch the whole thing to find out who’s behind it. Not only is it an object les­son in how social gam­ing can be and how libraries could imple­ment it, but it’s also a great mar­ket­ing les­son for us. I’ll def­i­nitely be show­ing snip­pets of this one in my presentations.

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10:42 pm Comments (5)

5 Comments »

  1. […] unknown wrote an inter­est­ing post today onHere’s a quick excerpt­When I wasn’t look­ing, Penn State turned its Vir­tual Worlds blog into a big ol’ Edu­ca­tional Gam­ing Com­mons, now with forums in addi­tion to the blog. Chris attended the Games, Learn­ing, and Soci­ety Con­fer­ence back in July (the one that I … […]

    Pingback by Video Games » Gaming Roundup — October 3, 2007 @ 11:55 pm

  2. The video is hilar­i­ous, I really enjoyed watch­ing it. Wii rocks. Thanks for post­ing.
    http://vidsonly.blogspot.com

    Comment by phenom — October 7, 2007 @ 5:30 pm

  3. Thanks for high­light­ing the amaz­ing stu­dents at Cham­plain. They are get­ting excited about the RoundUp. They are also amp­ing up to develop an infor­ma­tion lit­er­acy game for col­lege stu­dents, a direct result of my lov­ing Tech­Source this summer.

    Comment by Sarah Cohen — October 10, 2007 @ 12:19 pm

  4. […] ain’t the only ones who play games 10 10 2007 Via the Shifted Librar­ian, check out this great idea for a gaming […]

    Pingback by Kids ain’t the only ones who play games « — October 10, 2007 @ 4:52 pm

  5. Thanks for post­ing the Wii gam­ing video. I dis­cussed the cham­pi­onship and a non-profit program,called “Wii Seniors”, in a post on my blog:
    More Wii Gam­ing for Older Adults

    Comment by Isabelle Fetherston — October 11, 2007 @ 9:39 am

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