September 17, 2007

SCS2007 5-minute Blitz Talks (Day One)

Life: If you’re bored, you’re doing it wrong — Élan Lee
we should all be car­ry­ing buck­ets with us every­where we go
they are the key to enter­tain­ment because you can just walk in any­where with one (even doors with “unau­tho­rized per­sons” signs on them)
described the games “toast” and “sand­bags” (flood­board­ing)
can find fun all around us if you can extract enter­tain­ment from the world around you
cloth­ing with hid­den mes­sages in the stitch­ing, invis­i­ble inks, etc.; tell sto­ries through cloth­ing
every­one should answer pay­phones all the time — it’s an invi­ta­tion into a whole new world
– it could be an invi­ta­tion to become a super­hero
“i love bees“
think up a ques­tion and call a cus­tomer ser­vice line (call Butterball’s line and ask them if god exists)
there’s always some­thing to do out there
(pecha kucha” for­mat with progress bar)

Sup­port­ing Social Deviance — Cliff Lempe

any­time you vio­late norms of a com­mu­nity
crime, sex, obs­cen­tiy, vio­lence, etc.
most of the inter­est­ing online com­mu­ni­ties are pri­vately owned (by Yahoo, Microsoft, etc.)
open ques­tions:
– why do we have to all get along?
– does mis­be­hav­ior have its place in online com­mu­ni­ties?
– how can users voice their dis­sent with own­ers of online com­mu­ni­ties?
– why types of deviance shouldn’t we support?

what role does social deviance play in bring­ing down a com­mu­nity?
need to allow a cer­tain amount of deviance to test boundaries

Beth Kolko — adapt­ing to cell phones
inter­net in many places of the world takes hap­pens in pub­lic places
“being online” = chat­ting
“being on the inter­net” = down­load­ing data
com­mu­ni­ca­tion ver­sus infor­ma­tion
“col­lec­tive tech­nolo­gies“
cell phones are not col­lec­tive through­out the entire world
mobile usage out­num­bers com­puter usage 2:1
peo­ple don’t trust local enti­ties for access
social net­work­ing via SMS is the way else­where in the world
SMS makes more sense than the inter­net

Online Video Gets Social — Mary Mad­den

57% of online adults watch or down­load online video
of those who have broad­band at home, 66% watch or down­load online video
only 8% of adults have uploaded a video
multi-channel, anno­tated com­mu­ni­ca­tion with web 2.0
at what point do we dis­con­nect and not inter­act because of infor­ma­tion overload?

Search­Party: A Design Con­cept for Social Search — Thomas Erick­son
aim is to design visu­al­iza­tions that show the pres­ence and activ­i­ties of peo­ple in online sys­tems
imag­ine if you could con­duct a search in public

(Jenny: this would be an inter­est­ing way to visu­al­ize vir­tual ref­er­ence transactions)

pro­gres­sive engage­ment:
– glimpses of activ­ity (entice)
– watch­ing (imi­tate)
– kib­itz­ing (share)
– act­ing (commit)

mak­ing peo­ple and their activ­i­ties vis­i­ble to one another is a pow­er­ful way of sup­port­ing coör­di­na­tion and col­lab­o­ra­tion in online contexts

Jerry Michal­ski — pres­ence
a lazy­web set of ideas
why is it so hard for me to share my screen?
why does it still take me 20 min­utes of setup for an enhanced con­fer­ence call?
why isn’t there a sim­ple com­par­i­son tool wid­get?
why can’t I high­light, anno­tate, com­ment on email in my email pro­gram?
why are the tools so awful when you try to bring peo­ple together into a group?
the tools are still in the “Model T” phase

Clay Shirky
dif­fu­sion changes the tech­nol­ogy, not just adop­tion
flash mobs as a form of polit­i­cal protest, announced in pub­lic, that can’t be traced to spe­cific peo­ple
let’s all walk around “octo­ber square” smil­ing — the secret police have to then decide if this is a polit­i­cal act
showed Twit­ter feed of some­one arrested in Egypt
you don’t just drop this stuff in and get rev­o­lu­tion, but some­thing is going on here
makes him hope­ful, moreso than the lol­cats
any­thing that low­ers trans­ac­tions costs can be valu­able, whether or not the older gen­er­a­tion under­stands it
“the more peo­ple use it for their cats, the eas­ier it is to use polit­i­cally” — Clay quot­ing some­one else
if you really want some­thing to be adopted, espe­cially in repres­sive regimes with some inter­net access, make sure it has util­ity to the entire pop­u­la­tion
showed Tunisian prison map as an under­ap­pre­ci­ated tool
the change in com­mon knowl­ege to pub­lic knowledge


9:21 pm Comments (1)

SCS2007 Panel on Wired Teens

(shouldn’t this be *wire­less* teens??)

Linda Stone:

youth pat­terns show us where things are going
anil dash said email isn’t used by the 20-year olds at Six Apart (they use Basecamp)

right now we’re doing what the com­puter does well and we haven’t fig­ured out what to make the com­puter do to enhance our lives, which we will crave the more noise we have in our lives

con­tin­u­ous par­tial atten­tion for con­tin­u­ous par­tial friend­ship” (which Liz and Lili took issue with — it’s not par­tial friend­ship to them!)

an inter­est in pres­ence says I want ground­ing on where I am

Anas­ta­sia Good­stein — http://ypulse.com/

wrote a book for par­ents about what teens are doing
new gen­er­a­tion gap
some of the ques­tions she gets asked by par­ents
– “will they lose their social skills?“
– “will they take this stuff down, can it go away?“
– “how can recruiters and oth­ers see my kid’s pro­file if it’s private?”

when is it okay to take someone’s pic­ture and put it online?
the other big chal­lenge is set­ting lim­its when kids have

pow­er­ful ten­den­cies to stay con­nected 24/7
teens will migrate (they left Xanga when adults found it)
growth in vir­tual worlds
blur­ring of wall between mar­ket­ing and adver­tis­ing
need for mar­ket­ing literacy

wid­get explo­sion — teens have always dec­o­rated their rooms, lock­ers, shoes, etc.; now hav­ing a vir­tual space means trick­ing it out

glit­ter­text

social media @ school
mtv did a study where they took away the inter­net for a week and then asked them what they missed most about it; answer was they couldn’t do their home­work
most schools are very reac­tive right now

gen­er­a­tional dif­fer­ences at work
more struc­tured grow­ing up, so need struc­ture in work
need more feed­back and input
not doing sum­mer jobs but doing ser­vice that will help them get into col­lege
how can we help young peo­ple man­age their online rep­u­ta­tions and learn appro­pri­ate tech­nol­ogy use?
how can we teach infor­ma­tion lit­er­acy, cred­i­ble sources, and mar­ket­ing lit­er­acy?
how can we get par­ents and teach­ers caught up?
how can we deliver con­tex­tual resources to teens “in trou­ble” online

Ste­fana Broadbent

look­ing for oppor­tu­ni­ties for con­ver­gence
vis­ited 250 house­holds each year in Switzer­land
75% of Swiss teens are appren­tices; at the age of 16, there is a strong selec­tion process that decides which kids go on to fin­ish higher edu­ca­tion; the rest go into appren­tice­ships 4 days a week and school 1 day a week

stefana’s group col­lects time­lines of days; showed an exam­ple of kids with the same time­lines (sched­ules) as their father
these kids are using all of the “youth” chan­nels
the group also col­lects the kids com­mu­ni­ca­tion diaries (on paper) where they jot down every inter­ac­tion for pro­fes­sional activities

adults have found spe­cial uses for each chan­nel
– fix phone: the Col­lec­tive Chan­nel
– Mobile voice: the Micro Coör­di­na­tion Chan­nel
SMS: the Inti­mate Chan­nel
– Email: the Admin­is­tra­tive Chan­nel
IM: the Con­tin­u­ous Chan­nel
– Social Net­work­ing Sites: the Chan­nel for Weak Ties

teenagers have the same pat­tern with the excep­tion of SMS and IM, which are flipped: SMS is the Micro Coör­di­na­tion Chan­nel and IM is the Inti­mate Chan­nel
– some shift between writ­ten chan­nels — from SMS and email to

IM
– slightly less usage of mobile phone chan­nels teens like to use
IM is their main com­mu­ni­ca­tion chan­nel, includ­ing on mobile

devices
– mobile phone is pre­ferred for last minute coör­di­na­tion and

longer con­ver­sa­tions

chan­nels teens use but don’t like
– email is prac­ti­cally nonex­is­tent (used for con­tacts with school admin­is­tra­tion and older peo­ple), is per­ceived as asyn­chro­nous and there­fore not inter­est­ing for main­tain­ing daily con­tacts
com­pared to other coun­tries, Swiss teenagers are more mul­ti­modal; they are just as mul­ti­modal as 25–35 year olds

use of social net­work­ing sites is lim­ited to sup­port­ing “usgang” (means “going out”)
– heav­ily con­nected to par­ty­ing and going out — as a sou­venir, as a way of find­ing peo­ple or mild flirt­ing
– a space where you can share pic­tures
– not a space where you com­mu­ni­cate with friends

com­mu­ni­ca­tion with friends is still on IM and the mobile phone
their real buddy list is their IM buddy list

is teens’ social online behav­ior affected bybe­ing in an adult work envi­ron­ment?
do you need to share a lot of daily activ­i­ties such as going to school together to really hang out with them online in the “third space?“
are online spaces a con­tin­u­a­tion of school envi­ron­ments?
how much daily con­tact do you need to feed your online pres­ence?
asso­ci­a­tions, clubs, etc. are the envi­ron­ments where teenagers that work, share com­mon activ­i­ties
impor­tance of shared con­text
“The Way We Really Are” book by a soci­ol­o­gist
teens in Switzer­land are get­ting an adult, pro­fes­sional role

long before teens in the U.S.

Sean Kelly — Zoodaloo

small com­pany with staff spread out
using Basecamp’s chat chan­nel every day, all day
no cor­po­rate stor­age — it’s all on basecamp

most folks who have a webkinz got it from a female and they use it to stay in touch with kids
casual gam­ing and sto­ry­telling
ani­mal avatars are the most pop­u­lar right now
secret codes and the abil­ity to find out infor­ma­tion you can

use socially (like how to skip when walk­ing)
kids cre­ated a code of num­bers in club pen­guin that only they

knew, so cp turned off the abil­ity to type in num­bers
sites popped up with Club Pen­guin Cheat Codes
kids want to believe that every­thing in the world is interactive

Mike D’Abramo — youthog­ra­phy (mar­ket­ing company)

did 200 focus groups, 120 stud­ies, on 120,000 youth

youth is a dif­fer­ent atti­tude than it used to be — it’s a way to expe­ri­ence your life, not a num­ber
the 4 x 5 fac­tor = the 10–29 group divides into four equal five-year cohorts (10–14, 15–19, 20–24, 25–29)

self-reliance
21% of youth live in a house­hold with no borthers or sis­ter (so online with friends)
fam­i­lies aren’t tra­di­tional any­more, over 11% of Amer­i­cans were born else­where
if you don’t under­stand immi­grants, you’re miss­ing out on 1 in 10 peo­ple (1 in 5 in Canada)
my down­time at home
even when kids go to col­lege, they may not be leav­ing home
at a younger age, you’re tak­ing a cer­tain num­ber of adult respon­si­bil­i­ties, but at an older age you’re stay­ing home longer, post­pon­ing mar­riage, etc.
“role­less­ness” — if you can stay at home until you’re 29, you do because it’s cheaper, etc.
– “pro­longed pre-adulthood“
you start becom­ing an adult very young, but you don’t really do

it until a much later age
there are many things young peo­ple do, but they do them dif­fer­ently at dif­fer­ent ages
younger peo­ple wanted to be like older peo­ple — now it’s going both ways

fewer sib­lings at home = greater reliance on friends
sin­gle par­ent house­holds = greater self-reliance
bal­anced demogr­pahics = lifestyle shar­ing
immi­gra­tion = clour blind­ness and diver­sity
six-pocket syn­drome = more as-needed cash
==> it’s not only the cul­ture chang­ing, it’s the people

trends:
– inte­gra­tion cul­ture: used to be in tribes, a way of cre­at­ing iden­tity at school; now, though, young peo­ple aren’t being cat­e­go­rized so eas­ily now; no longer so easy to define
kids grew up in a world where this wasn’t nor­mal
– hedo­nor­mal­iza­tion: things that are self-indulgent and make us feel good are part of our expe­ri­ence
now have phar­ma­cul­ture, talk about sex frankly, explod­ing influ­ences, infor­ma­tion, stan­dards have cre­ated a larger

cul­ture of gen­eral per­mis­siv­ness, gam­bling on TV
– rehu­man­iza­tion: not a back­lash against tech­nol­ogy, but idea that we want to get back to some­thing more authen­tic
the ipod is very iso­lat­ing, but we make it social (playlist play­offs); tak­ing an inti­mate item and turn­ing it into a social expe­ri­ence
the return and rise of rock n’roll over the last few years, com­fort food, nat­ural food

on the hori­zon:
– greater con­cern for pub­lic health (espe­cially kids’ health)
– orga­ni­za­tions with multi­gen­er­a­tional work­places need to have all staff get along
– pri­vacy issues grow, espe­cially with regards to data mining

social net­works and loy­alty cards
– busi­ness mod­els: dis­trib­uted mod­els for mass own­er­ship of busi­nesses at a low cost threshold

we need to think about the peo­ple and the cul­ture as much as you think about the prod­uct or ser­vice
– how do we reach new immi­grant pop­u­la­tions with tech­nol­ogy?
– how do the neg­a­tive effects of these trends get blamed on the tech­nol­ogy itself and what can we do to mit­i­gate this?

Fiona Romeo — Children’s Dig­i­tal Lives: Risk Sce­nar­ios 2014

social play cre­at­ing codes that would be adapted when banned
“dic­tio­nary danc­ing” (Club Penguin)

Watch­ing You, Watch­ing Me” sce­nario from the BBC
low fear, cen­tralised, dig­i­tal assis­tance with life
“Pay­ing to Play on the Multi­net” — high fear, decentralised

dig­i­tal life, free mar­ket deliv­ers branded enter­tain­ment
“Left to Their Own Devices” — high fear, decen­tralised digital

assis­tance with life, gadget-enabled socia­bil­ity and play

reduced scope for play (which means explo­ration)
increas­ingly insti­tu­tion­al­ized time
peo­ple over­es­ti­mate risks in sit­u­a­tions they can’t con­trol and they under­es­ti­mate them in sit­u­a­tions where they do have con­trol
over­es­ti­mate on issues dis­cussed in the news, too
there aren’t many des­ig­nated play places in the world
fewer chil­dren cycle to school any­more — they get dri­ven to school
nowhere to let mind roam freely
kids don’t feel wel­come in places like shops

showed lat­ter two sce­nar­ios
adver­tis­ing may be the great­est risk to kids in the “pay­ing to play” sce­nario; specter of an ad-based youth mobile net­work in the UK; Dis­ney track­ing phones; ban­ning of free ads there

children’s mobil­ity and mon­i­tor­ing
mobile phones are the new bicy­cles, as they are giv­ing chil­dren more free­dom and range, per­sonal and portable, increas­ing in inter­ac­tiv­ity
let par­ents mon­i­tor from a distance

kids expect things like fin­ger­print­ing in school and believe they have noth­ing to hide but go “nuclear” when you talk about par­ents mon­i­tor­ing their phones
ongo­ing dia­logue between par­ents and kids
no need for con­stant updates any­more; par­ents and kids nego­ti­ate the num­ber of updates

most par­ents aren’t aware of internet-capabilities on the phone

dis­cus­sion from questions

in Switzer­land, find­ing that 80% of the calls are to 4 people

most peo­ple hold their breath when they down­load email
con­tin­u­ous par­tial atten­tion and not breath­ing as a phe­nom­e­non means your per­sonal CO2 level goes up
peo­ple over-breathe when on the cell phone
food and sleep issues, too (some don’t eat until they get home at 3:30; stay­ing up late and not sleeping

http://www.whateverlifemagazine.com/


4:20 pm Comments (2)

SCS2007 Panel on Presence

Liz Law­ley:
saw Twit­ter becom­ing a con­ver­sa­tion like IM away mes­sages that didn’t require a response, could

hap­pen over a period of time
stu­dents build­ing a typol­ogy of Twit­ter users
these kinds of com­mu­ni­cat­ing pres­ence
Linda Stone sees these tools de-emphasizing your rela­tion­ships
Liz sees them as strength­en­ing ties
com­mu­ni­cat­ing day-to-day lif — the pat­terns, the nuances of it – is dif­fi­cult to do across

dis­tances

Panel on “inter­est­ing imple­men­ta­tions of presence

Matt Bid­dulph — Dopplr (http://dopplr.com/)

Much more about poten­tial pres­ence than some­thing like Twit­ter
“absence of noti­fi­ca­tion” – you’re going where she lives but she won’t be there
all they do is take where you tell them you will be
the impor­tant thing about travel is mem­ory – the side arti­facts of your pres­ence in a place
the idea of URLs as impor­tant resources
if you put a trip on Dopplr, there is no URL you can use out­side of Dopplr for it, but that is

going to change
heuris­tics for who trav­els a lot to a cer­tain place
explor­ing exper­tise through the social graph; help­ing peo­ple help each other
show­ing you some­one who knows about where you’re going instead of say­ing “we’ve started a forum

about your trip and invited this per­son to join it”
look­ing at the fuzzy edges
Jyfi Enge­strom — http://www.zengestrom.com/blog/2007/08/what-makes-a-go.html
what would hap­pen if you fuzzed up the edges of your trip
can opti­mize travel and fig­ure out which is the best day to go if you know who will be there when

(ear­lier than you, later than you, dur­ing your trip – if you go a few days early, you’ll see these

peo­ple)
geo­graph­i­cal fuzzi­ness (how far you can travel from where you will be) = “coin­ci­dences”
how do we cre­ate natural-feeling inter­faces to make these things fuzzy?
The doc­u­men­ta­tion and real arti­facts that you put out there from your trip
can eas­ily hit the Flickr pho­tos or Twits for a trip
can you take this data set and com­pare it against another one with­out hav­ing to do the geotagging

(which most peo­ple don’t get around to)
work­ing on a Face­book app that puts your Dopplr updates into your mini­fied
What has changed in the world of the peo­ple who mat­ter to you? – not just their sta­tus
how can social soft­ware avoid lying to your friends about your presence?

Tom Coates – Yahoo
“Geo­p­res­ence & Fire Eagle” – It’s where you’re at
Com­mu­ni­cat­ing your state to other peo­ple
90% of Twitter’s traf­fic comes from APIs
con­nected data sources – “an aggre­gated web of con­nected data sources and ser­vices”
data that actively looks for oppor­tu­ni­ties to recom­bine itself
let­ting these data sources “see” you and poten­tially hook into you
not so much as me mak­ing myself vis­i­ble, but also mak­ing myself com­pre­hen­si­ble to soft­ware as well
becomes a foun­da­tion to build on, rather than a goal between two peo­ple
Fire eagle tries to express this — http://fireeagle.research.yahoo.com/
what if the web just updated your loca­tion ambi­ently in the back­ground?
how you could use fire eagle to man­i­fest your pres­ence:
1 – twit­ter maps
2 – phone app that would com­mu­ni­cate ambi­ent loca­tion of friends so you could look for a group
Geo­t­rag­ging all user con­tent
app on mobile phone would SMS your loca­tion to tell you use­ful things around you
“prox­i­mizer” – boss status/presence (how far away she is)
desk­top wid­gets show­ing pic­tures of peo­ple and their status/location
ambi­ent sense of where your fam­ily is
Unex­pected uses of this infor­ma­tion and what could go wrong
1 – reveal­ing too much infor­ma­tion and not know­ing you’re doing it
2 –how to trust whom
3 — spe­cific cir­cum­stances when you may want to hide
Slide of how you could autho­rize Flickr to use your fire eagle data and how much they could have

access to
App would check in peri­od­i­cally to make sure you still want to share infor­ma­tion at the level

you’re at
Could spec­ify a neigh­bor­hood instead of a spe­cific loca­tion (like your home)

Gilad Lotan – Pres­ence: inti­macy and imme­di­acy in medi­ated spaces (http://giladlotan.com/)
Love, power, trib­ute, cul­ture, archi­tec­ture, reli­gion
Con­nec­tion and how it informs in medi­ated spaces:
– tan­gi­ble: impor­tance of the tan­gi­ble online and how we can enhance it
– inti­macy: the abil­ity and choice to be close, lov­ing, and vul­ner­a­ble (eg, imPulse – heartbeat

shar­ing devices, some­thing you don’t share with any­one other than your loved ones or doc­tor)
– imme­di­acy: hav­ing a mean­ing­ful con­ver­sa­tion, the more syn­chro­nous it is, the more atten­tion it

requires; asyn­chro­nous lets you con­nect with many friends at once but is super­fi­cial; wanted

deeper mean­ing in deeper rela­tion­ships, less on the screen, more com­plete expe­ri­ence so went to

Jerusalem; inti­mate con­nec­tion to the Wall in Jerusalem at Kotel (web­cams) but peo­ple rarely do

that
– cul­ture & con­text: we’re all used to cul­tural norms all around us; when you take a cer­tain norm

or an object and place it out­side of its cul­tural con­text, you get a much stronger sense of it;

took real mis­siles that fell in the Gaza Strip and re-enacted scenes on open streets (art exhibit)
Ubi.ach – takes email away from the screen; a ubiq­ui­tous doll (pro­nounced u-beeyatch, heh) that

uses email fil­ters
Tibetan prayer wheels – took the con­cept and let them react to world news – as you turned these

news wheels,” images from cur­rent news would ran­domly appear

danah boyd
publics not just as civic spaces but where col­lec­tions of peo­ple come together, often with people

you don’t nor­mally inter­act with
we val­i­date who we are and make sense of the world around us, dif­fer­en­ti­ate our­selves, in the

pres­ence of oth­ers
“always on inti­mate com­mu­ni­ties” – spaces cre­ated via mobile phones
(davidtr on irc: “atten­tion can­not be forced, but surely dis­trac­tions can be min­i­mized”
You have a way to express your­self through what your friends say about you, meant to be witnessed

by oth­ers (eg, you know oth­ers will look at the wall on face­book– show­cases your rela­tion­ships)
Pub­lic dis­plays of teenage dat­ing – you talk about hav­ing sex long before hav­ing it; pro­gres­sions
who is the intended audi­ence of these per­for­mances? Peer group
teens cre­ate these images to cre­ate pres­ence online and be together when they can’t be
con­stant con­struc­tion of pro­files as pres­ence
ani­mated visual cues, two pic­tures merged together, writ­ten for the dis­play to peo­ple around them
when a breakup occurs, you delete some­body (the only time you do this)
pres­ence and invest­ment dis­ap­pears when you delete them – com­ments dis­ap­pear (except on Face­book)
When we con­cep­tu­al­ize pres­ence, it’s peo­ple shar­ing place and time
uncou­pling loca­tion but keep­ing time together; can be doing the same thing in dif­fer­ent places at

the same time
asyn­chro­nously being together
how do we think about tech­nolo­gies that inspire these things
Pres­ence as etch­ing into arti­facts
actu­ally see time as part of it
Why does pres­ence mat­ter to peo­ple? What is nec­es­sary for pres­ence? Shared space, shared time?
What role does per­sis­tence or ephemer­al­ity play in the con­struc­tion of pres­ence? Synchronicity,

asyn­chronic­ity, semi-synchronicity?
Is time bend­ing syn­chronic­ity?
How are peo­ple cre­at­ing pres­ence out of tools that aren’t made for that?


1:41 pm Comments (0)

Great Phrases Just from the Intros at SCS2007

Microsoft’s Social Com­put­ing Sym­po­sium, Sep­tem­ber 17–18, in Redmond

Social Genius game to intro­duce peo­ple – http://txtst.com/sg/ (note to self: must try this in the con­text of ALA!)
for MSR interns orig­i­nally
works bet­ter for small groups who come together for a short time

social net­work fatigue” and mov­ing to mean­ing­ful and pro­tected net­works
“con­nec­tions for a pur­pose”
con­vey­ing “emo­tional fidelity” and “trust”
bridg­ing together pop­u­la­tions that never had rea­son to bridge before
stu­dents design­ing their own cur­ricu­lum and learn­ing envi­ron­ments
embed­ding tech­nol­ogy in phys­i­cal objects
design­ing sys­tems that allow strangers to inter­act
inten­tion­ally find­ing peo­ple to do what you need to do – prob­lem of cul­ture and sci­ence and shar­ing that also includes the sci­en­tists and the farm in the field
strange behav­ior seen on ManyEyes
pub­lic and pri­vate spaces
dif­fer­ences between how peo­ple share infor­ma­tion and how genomes share infor­ma­tion
col­lab­o­ra­tive social visu­al­iza­tion of data
trou­ble explain­ing to the peo­ple back home what we’re talk­ing about here and at my job
social devi­a­tion – how bring out the social freaks online
how we could make astro­nom­i­cal obser­va­tions social objects that can be more eas­ily shared on the web
writ­ing a book about ethnog­ra­phy of Lin­den Labs – how orga­ni­za­tions are gen­er­at­ing legit­i­mate decision-making when they are deny­ing tra­di­tional hier­ar­chy
build­ing hor­i­zon­tally and more shal­lowly to stay con­nected with friends
our own lack of ambi­tion con­strains what we can be – Anil Dash
how to get your par­ents and friends to join in these net­works eas­ily and under­stand them
how much you can take algo­rithms and fig­ure out what’s going on in an explicit way but also through implicit behav­iors – video search is very dif­fer­ent, can inject human-powered into the auto­matic
user gam­ing as a social form of media – how kids are adopt­ing gam­ing prac­tices into their online world in gen­eral
sta­tus in social media
do things in real life and tell sto­ries about them – game became a sto­ry­telling engine
embed­ding games and sto­ries in cloth­ing we wear; alter­na­tive real­ity games – stage­less enter­tain­ment
shuf­fle­brain game design stu­dio – inter­sec­tion of game and social design; next gen­er­a­tion brain games that are much more engag­ing
human viruses aren’t so dif­fer­ent from bac­te­r­ial viruses
computer-mediated col­lec­tive action
gps games – invis­i­ble crea­tures on the street; DS games that change based on where you are when play­ing it
peo­ple who share space should share expe­ri­ences – crappy trivia game on the seat­back on a plane that becomes com­pelling when you’re trapped on a plane – instant neigh­bors, how you con­sider the peo­ple around you and have a con­ver­sa­tion with them with­out trans­gress­ing cer­tain bound­aries
one of the places a lot of peo­ple share is TV; where do we get peo­ple to play these games – it turns out 10 mil­lion peo­ple are still watch­ing TV
wants to know why the tools still suck – the gyra­tions I have to go through to be a Glad­wellian con­nec­tor are ridicu­lous (typ­ing in con­tact infor­ma­tion, using these net­works for any­thing use­ful, etc.)
should be able to just hit a but­ton “share this screen” with this spe­cific per­son
human adapt­abil­ity and our pen­chant to put up with stuff
imag­i­nary worlds, tak­ing your imag­i­na­tion and putting it some­where else for some­one to play with
how we learn from one another – Dewey and Plato J
“our books rely heav­ily on games and sto­ries” – O’Reilly (?)
geoweb – there was no data to share except third-party data; now, though, there is an ecosys­tem to pub­lish your own data via maps, google earth, etc.
I want to work on soft­ware I want to actu­ally use
online pro­files and how cus­tomiza­tion fits into that


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